Mercurial > sdl-ios-xcode
view build-scripts/snapshot.sh @ 5243:c0e9d3897a85
Fixed compiling on Windows
Added an untested shader for YV12 textures
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 09 Feb 2011 10:31:12 -0800 |
parents | 64a2d8f538a1 |
children |
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#!/bin/sh # # Generate a current snapshot from source control echo "Checking out source" hg clone http://hg.libsdl.org/SDL || exit $? (cd SDL && ./autogen.sh && rm -rf autom4te.cache) sh SDL/build-scripts/updaterev.sh cp SDL/include/SDL_config.h.default SDL/include/SDL_config.h major=`fgrep "#define SDL_MAJOR_VERSION" SDL/include/SDL_version.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` minor=`fgrep "#define SDL_MINOR_VERSION" SDL/include/SDL_version.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` patch=`fgrep "#define SDL_PATCHLEVEL" SDL/include/SDL_version.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` rev=`fgrep "#define SDL_REVISION" SDL/include/SDL_revision.h | \ sed 's,[^0-9]*\([0-9]*\):.*,\1,'` path="SDL-$major.$minor.$patch-$rev" mv SDL $path echo $path.tar.gz tar zcf $path.tar.gz $path echo $path.zip rm -f $path.zip zip -rq $path.zip $path rm -rf $path