Mercurial > sdl-ios-xcode
annotate build-scripts/snapshot.sh @ 5243:c0e9d3897a85
Fixed compiling on Windows
Added an untested shader for YV12 textures
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 09 Feb 2011 10:31:12 -0800 |
parents | 64a2d8f538a1 |
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1 #!/bin/sh |
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2 # |
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3 # Generate a current snapshot from source control |
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4 |
2986
bb773ff79106
Updated the snapshot script for use on the website
Sam Lantinga <slouken@libsdl.org>
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5 echo "Checking out source" |
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6 hg clone http://hg.libsdl.org/SDL || exit $? |
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7 (cd SDL && ./autogen.sh && rm -rf autom4te.cache) |
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8 sh SDL/build-scripts/updaterev.sh |
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9 cp SDL/include/SDL_config.h.default SDL/include/SDL_config.h |
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10 |
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11 major=`fgrep "#define SDL_MAJOR_VERSION" SDL/include/SDL_version.h | \ |
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12 sed 's,[^0-9]*\([0-9]*\),\1,'` |
b64c1d23039b
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13 minor=`fgrep "#define SDL_MINOR_VERSION" SDL/include/SDL_version.h | \ |
b64c1d23039b
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parents:
diff
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14 sed 's,[^0-9]*\([0-9]*\),\1,'` |
b64c1d23039b
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15 patch=`fgrep "#define SDL_PATCHLEVEL" SDL/include/SDL_version.h | \ |
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parents:
diff
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16 sed 's,[^0-9]*\([0-9]*\),\1,'` |
b64c1d23039b
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17 rev=`fgrep "#define SDL_REVISION" SDL/include/SDL_revision.h | \ |
5019
64a2d8f538a1
Updated the snapshot script for Mercurial
Sam Lantinga <slouken@libsdl.org>
parents:
2986
diff
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18 sed 's,[^0-9]*\([0-9]*\):.*,\1,'` |
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19 path="SDL-$major.$minor.$patch-$rev" |
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20 |
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21 mv SDL $path |
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Sam Lantinga <slouken@libsdl.org>
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22 echo $path.tar.gz |
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23 tar zcf $path.tar.gz $path |
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Sam Lantinga <slouken@libsdl.org>
parents:
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24 echo $path.zip |
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25 rm -f $path.zip |
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Sam Lantinga <slouken@libsdl.org>
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26 zip -rq $path.zip $path |
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27 rm -rf $path |