Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image_c.h @ 370:ba72f259bc88
Date: Sat, 18 May 2002 17:40:53 +0300
From: Mike Gorchak <mike@malva.ua>
Subject: New QNX patches
- Added more error check to avoid SEGFAULTS;
- Fixed bug in update function for SDL_HWSURFACE. BTW: update is much
faster than before.
- Added checks for SDL_HWSURFACE flag, chosen bpp must be equal to
desktop bpp for SDL_HWSURFACE.
- Fixed overlay bug, no more SEGFAULTS.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 May 2002 19:54:01 +0000 |
parents | f6ffac90895c |
children | 8e3ce997621c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_ph_video.h" extern int ph_SetupImage(_THIS, SDL_Surface *screen); extern void ph_DestroyImage(_THIS, SDL_Surface *screen); extern int ph_ResizeImage(_THIS, SDL_Surface *screen, Uint32 flags); extern int ph_AllocHWSurface(_THIS, SDL_Surface *surface); extern void ph_FreeHWSurface(_THIS, SDL_Surface *surface); extern int ph_LockHWSurface(_THIS, SDL_Surface *surface); extern void ph_UnlockHWSurface(_THIS, SDL_Surface *surface); extern int ph_FlipHWSurface(_THIS, SDL_Surface *surface); extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects); extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect *rects);