view src/video/photon/SDL_ph_image_c.h @ 571:8e3ce997621c

Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" Subject: All QNX patches whole patches concerning QNX. Almost all code has been rewritten by Julian and me. Added initial support for hw overlays in QNX and many many others fixes. P.S. This patches has been reviewed by Dave Rempel from QSSL and included in SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1 version of QNX, which will be available soon.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 01:38:37 +0000
parents f6ffac90895c
children 8bedd6d61642
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL_ph_video.h"

extern int ph_SetupImage(_THIS, SDL_Surface *screen);
extern void ph_DestroyImage(_THIS, SDL_Surface *screen);
extern int ph_SetupUpdateFunction(_THIS, SDL_Surface *screen, Uint32 flags);

extern int ph_AllocHWSurface(_THIS, SDL_Surface *surface);
extern void ph_FreeHWSurface(_THIS, SDL_Surface *surface);
extern int ph_LockHWSurface(_THIS, SDL_Surface *surface);
extern void ph_UnlockHWSurface(_THIS, SDL_Surface *surface);
extern int ph_FlipHWSurface(_THIS, SDL_Surface *surface);

extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect *rects);