Mercurial > sdl-ios-xcode
view src/thread/os2/SDL_sysmutex.c @ 2359:b70b96e615d2 gsoc2008_iphone
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
There are a few differences between OpenGL and OpenGL ES that present difficulties for this driver:
- OpenGL ES does NOT support many pixel formats (for example, no GL_BGR). Also, when using texture functions format and internalFormat must be the same -- this means 32 bit packed formats like SDL_PIXELFORMAT_BGR888 cannot be automatically converted to GL_RGB (which is 24bpp).
- OpenGL ES doesn't have GL_PACK_ROW_LENGTH, which means data must be reformatted before uploading changes to dirty rects. This change has been added.
- OpenGL ES doesn't support paletted textures, though there is an extension. I'm looking into this.
Some other notable differences:
- OpenGL ES has an extension called GL_OES_draw_texture which allows for quicker 2D sprite-type drawing. I use this in GL_RenderCopy when it is available. The iPhone supports the extension, but the iPhone Simulator does not (presently).
- No glBegin() / glEnd() and no GL_QUADS! I'm using glDrawArrays with GL_TRIANGLE_STRIP instead!
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:31:42 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Mutex functions using the OS/2 API */ #define INCL_DOSERRORS #define INCL_DOSSEMAPHORES #include <os2.h> #include "SDL_mutex.h" struct SDL_mutex { HMTX hmtxID; }; /* Create a mutex */ DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void) { SDL_mutex *mutex; APIRET ulrc; /* Allocate mutex memory */ mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); if (mutex) { /* Create the mutex, with initial value signaled */ ulrc = DosCreateMutexSem(NULL, // Create unnamed semaphore &(mutex->hmtxID), // Pointer to handle 0L, // Flags: create it private (not shared) FALSE); // Initial value: unowned if (ulrc != NO_ERROR) { SDL_SetError("Couldn't create mutex"); SDL_free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return (mutex); } /* Free the mutex */ DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex) { if (mutex) { if (mutex->hmtxID) { DosCloseMutexSem(mutex->hmtxID); mutex->hmtxID = 0; } SDL_free(mutex); } } /* Lock the mutex */ DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex * mutex) { if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } if (DosRequestMutexSem(mutex->hmtxID, SEM_INDEFINITE_WAIT) != NO_ERROR) { SDL_SetError("Couldn't wait on mutex"); return -1; } return (0); } /* Unlock the mutex */ DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex * mutex) { if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } if (DosReleaseMutexSem(mutex->hmtxID) != NO_ERROR) { SDL_SetError("Couldn't release mutex"); return -1; } return (0); } /* vi: set ts=4 sw=4 expandtab: */