annotate src/thread/os2/SDL_sysmutex.c @ 2359:b70b96e615d2 gsoc2008_iphone

These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver. There are a few differences between OpenGL and OpenGL ES that present difficulties for this driver: - OpenGL ES does NOT support many pixel formats (for example, no GL_BGR). Also, when using texture functions format and internalFormat must be the same -- this means 32 bit packed formats like SDL_PIXELFORMAT_BGR888 cannot be automatically converted to GL_RGB (which is 24bpp). - OpenGL ES doesn't have GL_PACK_ROW_LENGTH, which means data must be reformatted before uploading changes to dirty rects. This change has been added. - OpenGL ES doesn't support paletted textures, though there is an extension. I'm looking into this. Some other notable differences: - OpenGL ES has an extension called GL_OES_draw_texture which allows for quicker 2D sprite-type drawing. I use this in GL_RenderCopy when it is available. The iPhone supports the extension, but the iPhone Simulator does not (presently). - No glBegin() / glEnd() and no GL_QUADS! I'm using glDrawArrays with GL_TRIANGLE_STRIP instead!
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:31:42 +0000
parents c121d94672cb
children 99210400e8b9
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Mutex functions using the OS/2 API */
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25
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26 #define INCL_DOSERRORS
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27 #define INCL_DOSSEMAPHORES
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28 #include <os2.h>
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29
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30 #include "SDL_mutex.h"
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31
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32
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33 struct SDL_mutex
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34 {
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35 HMTX hmtxID;
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36 };
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37
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38 /* Create a mutex */
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39 DECLSPEC SDL_mutex *SDLCALL
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40 SDL_CreateMutex(void)
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41 {
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42 SDL_mutex *mutex;
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43 APIRET ulrc;
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44
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45 /* Allocate mutex memory */
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46 mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex));
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47 if (mutex) {
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48 /* Create the mutex, with initial value signaled */
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49 ulrc = DosCreateMutexSem(NULL, // Create unnamed semaphore
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50 &(mutex->hmtxID), // Pointer to handle
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51 0L, // Flags: create it private (not shared)
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52 FALSE); // Initial value: unowned
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53 if (ulrc != NO_ERROR) {
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54 SDL_SetError("Couldn't create mutex");
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55 SDL_free(mutex);
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56 mutex = NULL;
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57 }
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58 } else {
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59 SDL_OutOfMemory();
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60 }
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61 return (mutex);
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62 }
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63
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64 /* Free the mutex */
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65 DECLSPEC void SDLCALL
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66 SDL_DestroyMutex(SDL_mutex * mutex)
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67 {
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68 if (mutex) {
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69 if (mutex->hmtxID) {
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70 DosCloseMutexSem(mutex->hmtxID);
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71 mutex->hmtxID = 0;
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72 }
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73 SDL_free(mutex);
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74 }
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75 }
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76
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77 /* Lock the mutex */
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78 DECLSPEC int SDLCALL
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79 SDL_mutexP(SDL_mutex * mutex)
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80 {
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81 if (mutex == NULL) {
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82 SDL_SetError("Passed a NULL mutex");
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83 return -1;
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84 }
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85 if (DosRequestMutexSem(mutex->hmtxID, SEM_INDEFINITE_WAIT) != NO_ERROR) {
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86 SDL_SetError("Couldn't wait on mutex");
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87 return -1;
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88 }
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89 return (0);
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90 }
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91
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92 /* Unlock the mutex */
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93 DECLSPEC int SDLCALL
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94 SDL_mutexV(SDL_mutex * mutex)
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95 {
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96 if (mutex == NULL) {
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97 SDL_SetError("Passed a NULL mutex");
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98 return -1;
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99 }
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100 if (DosReleaseMutexSem(mutex->hmtxID) != NO_ERROR) {
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101 SDL_SetError("Couldn't release mutex");
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102 return -1;
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103 }
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104 return (0);
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105 }
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106
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107 /* vi: set ts=4 sw=4 expandtab: */