Mercurial > sdl-ios-xcode
view Xcode-iPhoneOS/Test/README @ 5127:b6c7a6b07ebf
Updated main.c for API changes
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 28 Jan 2011 10:37:36 -0800 |
parents | 20326ba2bda2 |
children |
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TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions: testalpha: Program crashes. Problem appears to effect Mac OS X as well. testhread: SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?) testlock: Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT. testpalette: "SDL error: blitting boat: Blit combination not supported." Happens on Mac OS X as well. testsprite2: SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR. testwin: Behaves as it does under Mac OS X ... not sure if that is correctly or not. threadwin: Works if -threaded is not on. Otherwise it doesn't work, but this is true under Mac OS X as well.