annotate Xcode-iPhoneOS/Test/README @ 5127:b6c7a6b07ebf

Updated main.c for API changes Kees Bakker to sdl The main.c for the template is still targeting SDL1.2. Here is the patch to make it work for SDL1.3 (I'm hoping the mailing lists accepts attachments.) In this patch I have also changed the shell script that assembles the Template. Since there is now only one lib target (same name for "device" and "simulator" version) I copy the simulator library to the destination with the name libSDLSimulator.a. This is not a satisfactory solution, because both libraries are included in the project while only one is needed (depending on the selected environment). However, I'm not fluent with Xcode to say what a better solution would be. Kind regards, Kees Bakker
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:37:36 -0800
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20326ba2bda2 This name inconsistency has been bugging me for a while...
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1 TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
20326ba2bda2 This name inconsistency has been bugging me for a while...
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2
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3 testalpha:
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4 Program crashes. Problem appears to effect Mac OS X as well.
20326ba2bda2 This name inconsistency has been bugging me for a while...
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5
20326ba2bda2 This name inconsistency has been bugging me for a while...
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6 testhread:
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7 SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
20326ba2bda2 This name inconsistency has been bugging me for a while...
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8
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9 testlock:
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10 Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
20326ba2bda2 This name inconsistency has been bugging me for a while...
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11
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12 testpalette:
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13 "SDL error: blitting boat: Blit combination not supported." Happens on Mac OS X as well.
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14
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15 testsprite2:
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16 SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
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17
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18 testwin:
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19 Behaves as it does under Mac OS X ... not sure if that is correctly or not.
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20
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21 threadwin:
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22 Works if -threaded is not on. Otherwise it doesn't work, but this is true under Mac OS X as well.