Mercurial > sdl-ios-xcode
view src/audio/openbsd/SDL_openbsdaudio.c @ 59:b685c94f8db7
Ryan's IMPS/2 mouse fix
author | Sam Lantinga <slouken@lokigames.com> |
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date | Mon, 11 Jun 2001 15:48:32 +0000 |
parents | 3ad7157c6cfa |
children | ae6e6b73333f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* * Driver for native OpenBSD audio(4). * vedge@vedge.com.ar. */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <signal.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/audioio.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_openbsdaudio.h" /* The tag name used by OpenBSD audio */ #define OBSD_DRIVER_NAME "openbsd" /* Open the audio device for playback, and don't block if busy */ /* #define USE_BLOCKING_WRITES */ /* Use timer for synchronization */ /* #define USE_TIMER_SYNC */ /* #define DEBUG_AUDIO */ /* #define DEBUG_AUDIO_STREAM */ #ifdef USE_BLOCKING_WRITES #define OPEN_FLAGS O_WRONLY #else #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) #endif /* Audio driver functions */ static void OBSD_WaitAudio(_THIS); static int OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec); static void OBSD_PlayAudio(_THIS); static Uint8 *OBSD_GetAudioBuf(_THIS); static void OBSD_CloseAudio(_THIS); #ifdef DEBUG_AUDIO static void OBSD_Status(_THIS); #endif /* Audio driver bootstrap functions */ static int Audio_Available(void) { int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if(fd >= 0) { available = 1; close(fd); } return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice*)malloc(sizeof(SDL_AudioDevice)); if(this) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData*)malloc((sizeof *this->hidden)); } if((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if(this) free(this); return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = OBSD_OpenAudio; this->WaitAudio = OBSD_WaitAudio; this->PlayAudio = OBSD_PlayAudio; this->GetAudioBuf = OBSD_GetAudioBuf; this->CloseAudio = OBSD_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap OBSD_bootstrap = { OBSD_DRIVER_NAME, "Native OpenBSD audio", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void OBSD_WaitAudio(_THIS) { #ifndef USE_BLOCKING_WRITES fd_set fdset; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if(parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if(kill(parent, 0) < 0) this->enabled = 0; } } #ifdef USE_TIMER_SYNC /* See if we need to use timed audio synchronization */ if(frame_ticks) { /* Use timer for general audio synchronization */ Sint32 ticks; ticks = ((Sint32)(next_frame - SDL_GetTicks())) - FUDGE_TICKS; if(ticks > 0) SDL_Delay(ticks); } else #endif /* USE_TIMER_SYNC */ { /* Use select() for audio synchronization */ struct timeval timeout; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); timeout.tv_sec = 10; timeout.tv_usec = 0; #if defined(DEBUG_AUDIO_STREAM) && defined(DEBUG_AUDIO_STREAM) OBSD_Status(this); #endif if(select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0) { const char *message = "Audio timeout - buggy audio driver? (disabled)"; fprintf(stderr, "SDL: %s\n", message); this->enabled = 0; audio_fd = -1; } } #endif /* !USE_BLOCKING_WRITES */ } static void OBSD_PlayAudio(_THIS) { int written; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(audio_fd, mixbuf, mixlen); if((written < 0) && ((errno == 0) || (errno == EAGAIN))) SDL_Delay(1); } while((written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); #ifdef USE_TIMER_SYNC if(frame_ticks) next_frame += frame_ticks; #endif /* If we couldn't write, assume fatal error for now */ if(written < 0) this->enabled = 0; #ifdef DEBUG_AUDIO_STREAM fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 *OBSD_GetAudioBuf(_THIS) { return(mixbuf); } static void OBSD_CloseAudio(_THIS) { if(mixbuf != NULL) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if(audio_fd >= 0) { close(audio_fd); audio_fd = -1; } } #ifdef DEBUG_AUDIO void OBSD_Status(_THIS) { audio_info_t info; if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { fprintf(stderr,"AUDIO_GETINFO failed.\n"); return; } fprintf(stderr," [play/record info] buffer size : %d bytes sample rate : %i Hz channels : %i precision : %i-bit encoding : 0x%x seek : %i sample count : %i EOF count : %i paused : %s error occured : %s waiting : %s active : %s ", info.play.buffer_size, info.play.sample_rate, info.play.channels, info.play.precision, info.play.encoding, info.play.seek, info.play.samples, info.play.eof, info.play.pause ? "yes" : "no", info.play.error ? "yes" : "no", info.play.waiting ? "yes" : "no", info.play.active ? "yes": "no"); fprintf(stderr," [audio info] monitor_gain : %i hw block size : %d bytes hi watermark : %i lo watermark : %i audio mode : %s ", info.monitor_gain, info.blocksize, info.hiwat, info.lowat, (info.mode == AUMODE_PLAY) ? "PLAY" : (info.mode = AUMODE_RECORD) ? "RECORD" : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "???")); } #endif /* DEBUG_AUDIO */ static int OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec) { char audiodev[64]; Uint16 setenc; audio_encoding_t enc; audio_info_t info; AUDIO_INITINFO(&info); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); #ifdef USE_TIMER_SYNC frame_ticks = 0.0; #endif /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if(audio_fd < 0) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } /* Set to play mode */ info.mode = AUMODE_PLAY; if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { SDL_SetError("Couldn't put device into play mode"); return(-1); } mixbuf = NULL; setenc = 0; for(enc.index = 0; (ioctl(audio_fd, AUDIO_GETENC, &enc)>=0) && (enc.encoding != setenc); enc.index++) { switch(spec->format) { case AUDIO_U8: /* 8-bit unsigned linear */ setenc = AUDIO_ENCODING_PCM8; break; case AUDIO_S8: /* 8-bit signed linear */ setenc = AUDIO_ENCODING_SLINEAR; break; case AUDIO_U16LSB: /* 16-bit unsigned linear, LSB */ setenc = AUDIO_ENCODING_ULINEAR_LE; break; case AUDIO_U16MSB: /* 16-bit unsigned linear, MSB */ setenc = AUDIO_ENCODING_ULINEAR_BE; break; case AUDIO_S16LSB: /* 16-bit signed linear, LSB */ setenc = AUDIO_ENCODING_SLINEAR_LE; break; case AUDIO_S16MSB: /* 16-bit signed linear, MSB */ setenc = AUDIO_ENCODING_SLINEAR_BE; break; } #ifdef DEBUG_AUDIO fprintf(stderr,"encoding #%i: \"%s\" %i-bit (0x%x) flags=%i...\n", enc.index, enc.name, enc.precision, enc.encoding, enc.flags); #endif } if(!setenc) { SDL_SetError("No supported encoding for 0x%x", spec->format); return(-1); } /* Set audio encoding */ info.play.encoding = enc.encoding; info.play.precision = enc.precision; if((ioctl(audio_fd, AUDIO_SETINFO, &info) < 0)) { SDL_SetError("Couldn't set encoding to 0x%x %i-bit", enc.encoding, enc.precision); return(-1); } /* Set audio channels */ info.play.channels = spec->channels; if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { info.play.channels = (spec->channels > 1); ioctl(audio_fd, AUDIO_SETINFO, &info); } /* Set the sample rate */ info.play.sample_rate = spec->freq; if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { SDL_SetError("Couldn't set sample rate to %i Hz", spec->freq); return(-1); } /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8*)SDL_AllocAudioMem(mixlen); if(mixbuf == NULL) { return(-1); } memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); #ifdef DEBUG_AUDIO OBSD_Status(this); #endif /* We're ready to rock and roll. :-) */ return(0); }