Mercurial > sdl-ios-xcode
annotate src/audio/openbsd/SDL_openbsdaudio.c @ 59:b685c94f8db7
Ryan's IMPS/2 mouse fix
author | Sam Lantinga <slouken@lokigames.com> |
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date | Mon, 11 Jun 2001 15:48:32 +0000 |
parents | 3ad7157c6cfa |
children | ae6e6b73333f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 /* |
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24 * Driver for native OpenBSD audio(4). |
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25 * vedge@vedge.com.ar. |
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26 */ |
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27 |
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28 #include <stdlib.h> |
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29 #include <stdio.h> |
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30 #include <string.h> |
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31 #include <errno.h> |
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32 #include <unistd.h> |
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33 #include <fcntl.h> |
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34 #include <signal.h> |
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35 #include <sys/time.h> |
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36 #include <sys/ioctl.h> |
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37 #include <sys/stat.h> |
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38 #include <sys/types.h> |
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39 #include <sys/audioio.h> |
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40 |
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41 #include "SDL_audio.h" |
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42 #include "SDL_error.h" |
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43 #include "SDL_audiomem.h" |
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44 #include "SDL_audio_c.h" |
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45 #include "SDL_timer.h" |
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46 #include "SDL_audiodev_c.h" |
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47 #include "SDL_openbsdaudio.h" |
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48 |
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49 /* The tag name used by OpenBSD audio */ |
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50 #define OBSD_DRIVER_NAME "openbsd" |
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51 |
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52 /* Open the audio device for playback, and don't block if busy */ |
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53 /* #define USE_BLOCKING_WRITES */ |
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54 |
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55 /* Use timer for synchronization */ |
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56 /* #define USE_TIMER_SYNC */ |
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57 |
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58 /* #define DEBUG_AUDIO */ |
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59 /* #define DEBUG_AUDIO_STREAM */ |
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60 |
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61 #ifdef USE_BLOCKING_WRITES |
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62 #define OPEN_FLAGS O_WRONLY |
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63 #else |
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64 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) |
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65 #endif |
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66 |
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67 /* Audio driver functions */ |
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68 static void OBSD_WaitAudio(_THIS); |
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69 static int OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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70 static void OBSD_PlayAudio(_THIS); |
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71 static Uint8 *OBSD_GetAudioBuf(_THIS); |
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72 static void OBSD_CloseAudio(_THIS); |
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73 |
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74 #ifdef DEBUG_AUDIO |
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75 static void OBSD_Status(_THIS); |
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76 #endif |
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77 |
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78 /* Audio driver bootstrap functions */ |
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79 |
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80 static int |
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81 Audio_Available(void) |
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82 { |
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83 int fd; |
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84 int available; |
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85 |
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86 available = 0; |
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87 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); |
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88 if(fd >= 0) { |
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89 available = 1; |
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90 close(fd); |
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91 } |
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92 return(available); |
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93 } |
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94 |
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95 static void |
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96 Audio_DeleteDevice(SDL_AudioDevice *device) |
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97 { |
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98 free(device->hidden); |
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99 free(device); |
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100 } |
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101 |
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102 static SDL_AudioDevice |
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103 *Audio_CreateDevice(int devindex) |
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104 { |
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105 SDL_AudioDevice *this; |
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106 |
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107 /* Initialize all variables that we clean on shutdown */ |
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108 this = (SDL_AudioDevice*)malloc(sizeof(SDL_AudioDevice)); |
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109 if(this) { |
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110 memset(this, 0, (sizeof *this)); |
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111 this->hidden = |
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112 (struct SDL_PrivateAudioData*)malloc((sizeof *this->hidden)); |
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113 } |
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114 if((this == NULL) || (this->hidden == NULL)) { |
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115 SDL_OutOfMemory(); |
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116 if(this) free(this); |
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117 return(0); |
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118 } |
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119 memset(this->hidden, 0, (sizeof *this->hidden)); |
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120 audio_fd = -1; |
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121 |
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122 /* Set the function pointers */ |
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123 this->OpenAudio = OBSD_OpenAudio; |
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124 this->WaitAudio = OBSD_WaitAudio; |
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125 this->PlayAudio = OBSD_PlayAudio; |
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126 this->GetAudioBuf = OBSD_GetAudioBuf; |
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127 this->CloseAudio = OBSD_CloseAudio; |
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128 |
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129 this->free = Audio_DeleteDevice; |
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130 |
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131 return this; |
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132 } |
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133 |
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134 AudioBootStrap OBSD_bootstrap = { |
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135 OBSD_DRIVER_NAME, "Native OpenBSD audio", |
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136 Audio_Available, Audio_CreateDevice |
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137 }; |
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138 |
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139 /* This function waits until it is possible to write a full sound buffer */ |
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140 static void |
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141 OBSD_WaitAudio(_THIS) |
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142 { |
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143 #ifndef USE_BLOCKING_WRITES |
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144 fd_set fdset; |
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145 |
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146 /* Check to see if the thread-parent process is still alive */ |
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147 { |
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148 static int cnt = 0; |
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149 /* Note that this only works with thread implementations |
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150 that use a different process id for each thread. */ |
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151 if(parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ |
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152 if(kill(parent, 0) < 0) |
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153 this->enabled = 0; |
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154 } |
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155 } |
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156 |
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157 #ifdef USE_TIMER_SYNC |
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158 /* See if we need to use timed audio synchronization */ |
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159 if(frame_ticks) |
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160 { |
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161 /* Use timer for general audio synchronization */ |
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162 Sint32 ticks; |
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163 |
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164 ticks = ((Sint32)(next_frame - SDL_GetTicks())) - FUDGE_TICKS; |
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165 if(ticks > 0) |
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166 SDL_Delay(ticks); |
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167 } |
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168 else |
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169 #endif /* USE_TIMER_SYNC */ |
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170 { |
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171 /* Use select() for audio synchronization */ |
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172 struct timeval timeout; |
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173 FD_ZERO(&fdset); |
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174 FD_SET(audio_fd, &fdset); |
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175 timeout.tv_sec = 10; |
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176 timeout.tv_usec = 0; |
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177 |
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178 #if defined(DEBUG_AUDIO_STREAM) && defined(DEBUG_AUDIO_STREAM) |
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179 OBSD_Status(this); |
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180 #endif |
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181 if(select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0) |
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182 { |
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183 const char *message = |
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184 "Audio timeout - buggy audio driver? (disabled)"; |
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185 fprintf(stderr, "SDL: %s\n", message); |
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186 this->enabled = 0; |
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187 audio_fd = -1; |
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188 } |
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189 } |
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190 #endif /* !USE_BLOCKING_WRITES */ |
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191 |
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192 } |
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193 |
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194 static void |
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195 OBSD_PlayAudio(_THIS) |
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196 { |
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197 int written; |
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198 |
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199 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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200 do |
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201 { |
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202 written = write(audio_fd, mixbuf, mixlen); |
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203 if((written < 0) && ((errno == 0) || (errno == EAGAIN))) |
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204 SDL_Delay(1); |
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205 } |
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206 while((written < 0) && |
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207 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); |
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208 |
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209 #ifdef USE_TIMER_SYNC |
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210 if(frame_ticks) |
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211 next_frame += frame_ticks; |
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212 #endif |
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213 |
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214 /* If we couldn't write, assume fatal error for now */ |
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215 if(written < 0) |
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216 this->enabled = 0; |
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217 |
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218 #ifdef DEBUG_AUDIO_STREAM |
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219 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
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220 #endif |
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221 } |
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222 |
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223 static Uint8 |
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224 *OBSD_GetAudioBuf(_THIS) |
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225 { |
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226 return(mixbuf); |
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227 } |
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228 |
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229 static void |
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230 OBSD_CloseAudio(_THIS) |
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231 { |
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232 if(mixbuf != NULL) { |
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233 SDL_FreeAudioMem(mixbuf); |
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234 mixbuf = NULL; |
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235 } |
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236 if(audio_fd >= 0) { |
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237 close(audio_fd); |
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238 audio_fd = -1; |
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239 } |
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240 } |
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241 |
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242 #ifdef DEBUG_AUDIO |
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243 void |
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244 OBSD_Status(_THIS) |
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245 { |
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246 audio_info_t info; |
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247 |
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248 if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { |
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249 fprintf(stderr,"AUDIO_GETINFO failed.\n"); |
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Added native OpenBSD audio driver (thanks vedge!)
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250 return; |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
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|
251 } |
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252 |
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253 fprintf(stderr," |
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254 [play/record info] |
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255 buffer size : %d bytes |
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256 sample rate : %i Hz |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
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257 channels : %i |
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Sam Lantinga <slouken@lokigames.com>
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258 precision : %i-bit |
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259 encoding : 0x%x |
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Sam Lantinga <slouken@lokigames.com>
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260 seek : %i |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
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|
261 sample count : %i |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
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262 EOF count : %i |
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Sam Lantinga <slouken@lokigames.com>
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263 paused : %s |
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Sam Lantinga <slouken@lokigames.com>
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264 error occured : %s |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
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265 waiting : %s |
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Sam Lantinga <slouken@lokigames.com>
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266 active : %s |
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Sam Lantinga <slouken@lokigames.com>
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267 ", |
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268 info.play.buffer_size, |
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269 info.play.sample_rate, |
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Added native OpenBSD audio driver (thanks vedge!)
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270 info.play.channels, |
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Added native OpenBSD audio driver (thanks vedge!)
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271 info.play.precision, |
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272 info.play.encoding, |
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273 info.play.seek, |
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274 info.play.samples, |
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Added native OpenBSD audio driver (thanks vedge!)
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275 info.play.eof, |
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276 info.play.pause ? "yes" : "no", |
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277 info.play.error ? "yes" : "no", |
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278 info.play.waiting ? "yes" : "no", |
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279 info.play.active ? "yes": "no"); |
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280 |
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|
281 fprintf(stderr," |
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|
282 [audio info] |
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Added native OpenBSD audio driver (thanks vedge!)
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|
283 monitor_gain : %i |
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Added native OpenBSD audio driver (thanks vedge!)
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284 hw block size : %d bytes |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
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285 hi watermark : %i |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
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286 lo watermark : %i |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
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|
287 audio mode : %s |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
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|
288 ", |
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Sam Lantinga <slouken@lokigames.com>
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|
289 info.monitor_gain, |
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Sam Lantinga <slouken@lokigames.com>
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|
290 info.blocksize, |
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Sam Lantinga <slouken@lokigames.com>
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|
291 info.hiwat, info.lowat, |
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Added native OpenBSD audio driver (thanks vedge!)
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292 (info.mode == AUMODE_PLAY) ? "PLAY" |
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Added native OpenBSD audio driver (thanks vedge!)
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293 : (info.mode = AUMODE_RECORD) ? "RECORD" |
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294 : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" |
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295 : "???")); |
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|
296 } |
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|
297 #endif /* DEBUG_AUDIO */ |
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298 |
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299 static int |
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300 OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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301 { |
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302 char audiodev[64]; |
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303 Uint16 setenc; |
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304 audio_encoding_t enc; |
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305 audio_info_t info; |
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306 |
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307 AUDIO_INITINFO(&info); |
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308 |
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309 /* Calculate the final parameters for this audio specification */ |
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310 SDL_CalculateAudioSpec(spec); |
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311 |
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312 #ifdef USE_TIMER_SYNC |
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313 frame_ticks = 0.0; |
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314 #endif |
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315 |
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316 /* Open the audio device */ |
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317 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); |
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318 if(audio_fd < 0) { |
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319 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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320 return(-1); |
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Added native OpenBSD audio driver (thanks vedge!)
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|
321 } |
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322 |
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323 /* Set to play mode */ |
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324 info.mode = AUMODE_PLAY; |
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325 if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { |
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326 SDL_SetError("Couldn't put device into play mode"); |
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|
327 return(-1); |
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Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com>
parents:
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|
328 } |
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|
329 |
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|
330 mixbuf = NULL; |
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Added native OpenBSD audio driver (thanks vedge!)
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|
331 setenc = 0; |
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Added native OpenBSD audio driver (thanks vedge!)
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|
332 |
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|
333 for(enc.index = 0; (ioctl(audio_fd, AUDIO_GETENC, &enc)>=0) |
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Added native OpenBSD audio driver (thanks vedge!)
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334 && (enc.encoding != setenc); enc.index++) |
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Added native OpenBSD audio driver (thanks vedge!)
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|
335 { |
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|
336 switch(spec->format) |
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|
337 { |
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338 case AUDIO_U8: /* 8-bit unsigned linear */ |
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339 setenc = AUDIO_ENCODING_PCM8; |
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340 break; |
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341 case AUDIO_S8: /* 8-bit signed linear */ |
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342 setenc = AUDIO_ENCODING_SLINEAR; |
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|
343 break; |
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344 case AUDIO_U16LSB: /* 16-bit unsigned linear, LSB */ |
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345 setenc = AUDIO_ENCODING_ULINEAR_LE; |
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346 break; |
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347 case AUDIO_U16MSB: /* 16-bit unsigned linear, MSB */ |
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348 setenc = AUDIO_ENCODING_ULINEAR_BE; |
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349 break; |
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|
350 case AUDIO_S16LSB: /* 16-bit signed linear, LSB */ |
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351 setenc = AUDIO_ENCODING_SLINEAR_LE; |
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352 break; |
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|
353 case AUDIO_S16MSB: /* 16-bit signed linear, MSB */ |
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354 setenc = AUDIO_ENCODING_SLINEAR_BE; |
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355 break; |
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Added native OpenBSD audio driver (thanks vedge!)
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|
356 } |
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|
357 #ifdef DEBUG_AUDIO |
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358 fprintf(stderr,"encoding #%i: \"%s\" %i-bit (0x%x) flags=%i...\n", |
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359 enc.index, enc.name, enc.precision, enc.encoding, enc.flags); |
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360 #endif |
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|
361 } |
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|
362 |
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|
363 if(!setenc) { |
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|
364 SDL_SetError("No supported encoding for 0x%x", spec->format); |
3ad7157c6cfa
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parents:
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365 return(-1); |
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|
366 } |
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|
367 |
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|
368 /* Set audio encoding */ |
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|
369 info.play.encoding = enc.encoding; |
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370 info.play.precision = enc.precision; |
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371 if((ioctl(audio_fd, AUDIO_SETINFO, &info) < 0)) { |
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372 SDL_SetError("Couldn't set encoding to 0x%x %i-bit", |
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373 enc.encoding, enc.precision); |
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374 return(-1); |
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375 } |
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376 |
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377 /* Set audio channels */ |
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378 info.play.channels = spec->channels; |
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379 if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { |
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380 info.play.channels = (spec->channels > 1); |
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381 ioctl(audio_fd, AUDIO_SETINFO, &info); |
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382 } |
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383 |
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384 /* Set the sample rate */ |
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385 info.play.sample_rate = spec->freq; |
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386 if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { |
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387 SDL_SetError("Couldn't set sample rate to %i Hz", spec->freq); |
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388 return(-1); |
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389 } |
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390 |
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391 /* Allocate mixing buffer */ |
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392 mixlen = spec->size; |
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393 mixbuf = (Uint8*)SDL_AllocAudioMem(mixlen); |
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394 if(mixbuf == NULL) { |
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395 return(-1); |
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396 } |
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397 memset(mixbuf, spec->silence, spec->size); |
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398 |
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399 /* Get the parent process id (we're the parent of the audio thread) */ |
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400 parent = getpid(); |
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401 |
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402 #ifdef DEBUG_AUDIO |
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403 OBSD_Status(this); |
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404 #endif |
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405 |
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406 /* We're ready to rock and roll. :-) */ |
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407 return(0); |
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408 } |