Mercurial > sdl-ios-xcode
view src/video/SDL_yuv.c @ 1558:b46bb79cc197
Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Mar 2006 07:31:36 +0000 |
parents | d910939febfa |
children | 51038e80ae59 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the implementation of the YUV video surface support */ #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_yuvfuncs.h" #include "SDL_yuv_sw_c.h" SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface *display) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; const char *yuv_hwaccel; SDL_Overlay *overlay; if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) { SDL_SetError("YUV overlays are not supported in OpenGL mode"); return NULL; } /* Display directly on video surface, if possible */ if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) { if ( (display == SDL_PublicSurface) && ((SDL_VideoSurface->format->BytesPerPixel == 2) || (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { display = SDL_VideoSurface; } } overlay = NULL; yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL"); if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) { overlay = video->CreateYUVOverlay(this, w, h, format, display); } /* If hardware YUV overlay failed ... */ if ( overlay == NULL ) { overlay = SDL_CreateYUV_SW(this, w, h, format, display); } return overlay; } int SDL_LockYUVOverlay(SDL_Overlay *overlay) { return overlay->hwfuncs->Lock(current_video, overlay); } void SDL_UnlockYUVOverlay(SDL_Overlay *overlay) { overlay->hwfuncs->Unlock(current_video, overlay); } int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect) { return overlay->hwfuncs->Display(current_video, overlay, dstrect); } void SDL_FreeYUVOverlay(SDL_Overlay *overlay) { if ( overlay ) { if ( overlay->hwfuncs ) { overlay->hwfuncs->FreeHW(current_video, overlay); } SDL_free(overlay); } }