Mercurial > sdl-ios-xcode
view src/thread/riscos/SDL_systhread.c @ 1861:b42823412c3b
Fixed bug #232
------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] -------
See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is
written that you need to use RTLD_GLOBAL, since, otherwise, nested open of
dynamic libraries doesn't work. However, This is necassary in this case, since
libGL opens the hardware-specific driver/library. I hope this helps you.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 20 Jun 2006 03:52:41 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* RISC OS version based on pthreads linux source */ #include "SDL_thread.h" #include "../SDL_systhread.h" #if SDL_THREADS_DISABLED int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { SDL_SetError("Threads have not been compiled into this version of the library"); return(-1); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { return(0); } void SDL_SYS_WaitThread(SDL_Thread *thread) { return; } void SDL_SYS_KillThread(SDL_Thread *thread) { return; } #else #include <signal.h> /* List of signals to mask in the subthreads */ static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH, SIGVTALRM, SIGPROF, 0 }; #include <pthread.h> int riscos_using_threads = 0; Uint32 riscos_main_thread = 0; /* Thread running events */ static void *RunThread(void *data) { SDL_RunThread(data); pthread_exit((void*)0); return((void *)0); /* Prevent compiler warning */ } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { pthread_attr_t type; /* Set the thread attributes */ if ( pthread_attr_init(&type) != 0 ) { SDL_SetError("Couldn't initialize pthread attributes"); return(-1); } pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE); /* Create the thread and go! */ if ( pthread_create(&thread->handle, &type, RunThread, args) != 0 ) { SDL_SetError("Not enough resources to create thread"); return(-1); } if (riscos_using_threads == 0) { riscos_using_threads = 1; riscos_main_thread = SDL_ThreadID(); } return(0); } void SDL_SYS_SetupThread(void) { int i; sigset_t mask; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for ( i=0; sig_list[i]; ++i ) { sigaddset(&mask, sig_list[i]); } pthread_sigmask(SIG_BLOCK, &mask, 0); #ifdef PTHREAD_CANCEL_ASYNCHRONOUS /* Allow ourselves to be asynchronously cancelled */ { int oldstate; pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &oldstate); } #endif } Uint32 SDL_ThreadID(void) { return((Uint32)pthread_self()); } void SDL_SYS_WaitThread(SDL_Thread *thread) { pthread_join(thread->handle, 0); } void SDL_SYS_KillThread(SDL_Thread *thread) { #ifdef PTHREAD_CANCEL_ASYNCHRONOUS pthread_cancel(thread->handle); #else pthread_kill(thread->handle, SIGKILL); #endif } #endif