view src/timer/nds/SDL_systimer.c @ 4138:b1fd24d62e55 SDL-1.2

Date: Tue, 05 Feb 2008 01:41:08 -0500 From: Mike Miscevic Subject: SDL and capslock/numlock Find attached a patch against SDL-1.2.13 for check of SDL_NO_LOCK_KEYS environment variable. This differs slightly from other patches I've seen in that it has 3 modes: Disable CAPS-LOCK and NUM-LOCK supression of down+up key events, suitable for games where the player needs these keys to do more than just toggle. A value of 1 will effect both CAPS-LOCK and NUM-LOCK. A value of 2 will effect only CAPS-LOCK. A value of 3 will effect only NUM-LOCK. All other values have no effect. This works for me and has been tested on: - Fedora 8 64-bit - SRCRPM SDL-1.2.13-1.fc8.src.rpm - Emeny Territory Quake Wars (ETQW), native 32-bit commercial game --Mike Miscevic
author Sam Lantinga <slouken@libsdl.org>
date Tue, 26 Feb 2008 10:50:28 +0000
parents 8582c6a5ca16
children a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"
#include "../SDL_timer_c.h"

#include <nds.h>

#define timers2ms(tlow,thigh)(tlow | (thigh<<16)) >> 5


void SDL_StartTicks(void)
{
   TIMER0_DATA=0; 
   TIMER1_DATA=0; 
   TIMER0_CR=TIMER_ENABLE|TIMER_DIV_1024; 
   TIMER1_CR=TIMER_ENABLE|TIMER_CASCADE;
}

Uint32 SDL_GetTicks(void)
{
	return timers2ms(TIMER0_DATA, TIMER1_DATA);
}

void SDL_Delay(Uint32 ms)
{
   Uint32 now; 
   now=timers2ms(TIMER0_DATA, TIMER1_DATA); 
   while((Uint32)timers2ms(TIMER0_DATA, TIMER1_DATA)<now+ms); 

}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	return 0;
}

void SDL_SYS_TimerQuit(void)
{
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Timers not implemented on NDS");
	return -1;
}

void SDL_SYS_StopTimer(void)
{
}