Mercurial > sdl-ios-xcode
view src/audio/dummy/SDL_dummyaudio.c @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
the core and into the drivers where it belongs, and push generic
responsibilities out of the drivers and into the core where they belong.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 19:54:23 +0000 |
parents | 866c310e2cb5 |
children | c8b3d3d13ed1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output audio to nowhere... */ #include "SDL_rwops.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_dummyaudio.h" /* The tag name used by DUMMY audio */ #define DUMMYAUD_DRIVER_NAME "dummy" /* Audio driver functions */ static int DUMMYAUD_OpenDevice(_THIS, const char *devname, int iscapture); static void DUMMYAUD_WaitDevice(_THIS); static void DUMMYAUD_PlayDevice(_THIS); static Uint8 *DUMMYAUD_GetDeviceBuf(_THIS); static void DUMMYAUD_CloseDevice(_THIS); /* Audio driver bootstrap functions */ static int DUMMYAUD_Available(void) { /* !!! FIXME: check this at a higher level... */ /* only ever use this driver if explicitly requested. */ const char *envr = SDL_getenv("SDL_AUDIODRIVER"); if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) { return (1); } return (0); } static int DUMMYAUD_Init(SDL_AudioDriverImpl *impl) { /* Set the function pointers */ impl->OpenDevice = DUMMYAUD_OpenDevice; impl->WaitDevice = DUMMYAUD_WaitDevice; impl->PlayDevice = DUMMYAUD_PlayDevice; impl->GetDeviceBuf = DUMMYAUD_GetDeviceBuf; impl->CloseDevice = DUMMYAUD_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap DUMMYAUD_bootstrap = { DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver", DUMMYAUD_Available, DUMMYAUD_Init }; /* This function waits until it is possible to write a full sound buffer */ static void DUMMYAUD_WaitDevice(_THIS) { /* Don't block on first calls to simulate initial fragment filling. */ if (this->hidden->initial_calls) this->hidden->initial_calls--; else SDL_Delay(this->hidden->write_delay); } static void DUMMYAUD_PlayDevice(_THIS) { /* no-op...this is a null driver. */ } static Uint8 * DUMMYAUD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void DUMMYAUD_CloseDevice(_THIS) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } SDL_free(this->hidden); this->hidden = NULL; } static int DUMMYAUD_OpenDevice(_THIS, const char *devname, int iscapture) { float bytes_per_sec = 0.0f; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { DUMMYAUD_CloseDevice(this); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); bytes_per_sec = (float) (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels * this->spec.freq; /* * We try to make this request more audio at the correct rate for * a given audio spec, so timing stays fairly faithful. * Also, we have it not block at all for the first two calls, so * it seems like we're filling two audio fragments right out of the * gate, like other SDL drivers tend to do. */ this->hidden->initial_calls = 2; this->hidden->write_delay = (Uint32) ((((float) this->spec.size) / bytes_per_sec) * 1000.0f); /* We're ready to rock and roll. :-) */ return 1; } /* vi: set ts=4 sw=4 expandtab: */