Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_sysvideo.cc @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | 969fbd4dcd4e |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Qtopia based framebuffer implementation */ #include <stdlib.h> #include <string.h> #include <stdio.h> #include <unistd.h> #include <qapplication.h> #include <qpe/qpeapplication.h> #include "SDL.h" #include "SDL_timer.h" #include "SDL_QWin.h" extern "C" { #include "SDL_sysvideo.h" #include "SDL_sysmouse_c.h" #include "SDL_sysevents_c.h" #include "SDL_events_c.h" #include "SDL_syswm_c.h" #include "SDL_lowvideo.h" //#define QTOPIA_DEBUG #define QT_HIDDEN_SIZE 32 /* starting hidden window size */ /* Name of the environment variable used to invert the screen rotation or not: Possible values: !=0 : Screen is 270° rotated 0: Screen is 90° rotated*/ #define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" /* Initialization/Query functions */ static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static void QT_UpdateMouse(_THIS); static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void QT_VideoQuit(_THIS); /* Hardware surface functions */ static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); static int QT_LockHWSurface(_THIS, SDL_Surface *surface); static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); static int QT_ToggleFullScreen(_THIS, int fullscreen); static int QT_IconifyWindow(_THIS); static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); /* FB driver bootstrap functions */ static int QT_Available(void) { return(1); } static void QT_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *QT_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = QT_VideoInit; device->ListModes = QT_ListModes; device->SetVideoMode = QT_SetVideoMode; device->UpdateMouse = QT_UpdateMouse; device->SetColors = QT_SetColors; device->UpdateRects = NULL; device->VideoQuit = QT_VideoQuit; device->AllocHWSurface = QT_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = QT_LockHWSurface; device->UnlockHWSurface = QT_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = QT_FreeHWSurface; device->SetIcon = NULL; device->SetCaption = QT_SetWMCaption; device->IconifyWindow = QT_IconifyWindow; device->GrabInput = QT_GrabInput; device->GetWMInfo = NULL; device->FreeWMCursor = QT_FreeWMCursor; device->CreateWMCursor = QT_CreateWMCursor; device->ShowWMCursor = QT_ShowWMCursor; device->WarpWMCursor = QT_WarpWMCursor; device->InitOSKeymap = QT_InitOSKeymap; device->PumpEvents = QT_PumpEvents; device->free = QT_DeleteDevice; device->ToggleFullScreen = QT_ToggleFullScreen; /* Set the driver flags */ device->handles_any_size = 0; return device; } VideoBootStrap Qtopia_bootstrap = { "qtopia", "Qtopia / QPE graphics", QT_Available, QT_CreateDevice }; /* Function to sort the display_list */ static int CompareModes(const void *A, const void *B) { #if 0 const display_mode *a = (display_mode *)A; const display_mode *b = (display_mode *)B; if ( a->space == b->space ) { return((b->virtual_width*b->virtual_height)- (a->virtual_width*a->virtual_height)); } else { return(ColorSpaceToBitsPerPixel(b->space)- ColorSpaceToBitsPerPixel(a->space)); } #endif return 0; } /* Yes, this isn't the fastest it could be, but it works nicely */ static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) { SDL_Rect *mode; int i; int next_mode; /* Check to see if we already have this mode */ if ( SDL_nummodes[index] > 0 ) { for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { mode = SDL_modelist[index][i]; if ( (mode->w == w) && (mode->h == h) ) { return(0); } } } /* Set up the new video mode rectangle */ mode = (SDL_Rect *)malloc(sizeof *mode); if ( mode == NULL ) { SDL_OutOfMemory(); return(-1); } mode->x = 0; mode->y = 0; mode->w = w; mode->h = h; #ifdef QTOPIA_DEBUG fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); #endif /* Allocate the new list of modes, and fill in the new mode */ next_mode = SDL_nummodes[index]; SDL_modelist[index] = (SDL_Rect **) realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[index] == NULL ) { SDL_OutOfMemory(); SDL_nummodes[index] = 0; free(mode); return(-1); } SDL_modelist[index][next_mode] = mode; SDL_modelist[index][next_mode+1] = NULL; SDL_nummodes[index]++; return(0); } int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) { /* Initialize the QPE Application */ /* Determine the screen depth */ vformat->BitsPerPixel = QPixmap::defaultDepth(); // For now we hardcode the current depth because anything else // might as well be emulated by SDL rather than by Qtopia. QSize desktop_size = qApp->desktop()->size(); QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, desktop_size.width(), desktop_size.height()); QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, desktop_size.height(), desktop_size.width()); /* Create the window / widget */ SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); ((QPEApplication*)qApp)->showMainWidget(SDL_Win); /* Fill in some window manager capabilities */ _this->info.wm_available = 0; /* We're done! */ return(0); } /* We support any dimension at our bit-depth */ SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { SDL_Rect **modes; modes = ((SDL_Rect **)0); if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; } else { if ( format->BitsPerPixel == _this->screen->format->BitsPerPixel ) { modes = ((SDL_Rect **)-1); } } return(modes); } /* Various screen update functions available */ static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) { return -1; } static int QT_ToggleFullScreen(_THIS, int fullscreen) { return -1; } /* FIXME: check return values and cleanup here */ SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { QImage *qimage; QSize desktop_size = qApp->desktop()->size(); current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. if(width <= desktop_size.width() && height <= desktop_size.height()) { current->w = desktop_size.width(); current->h = desktop_size.height(); } else if(width <= desktop_size.height() && height <= desktop_size.width()) { // Landscape mode char * envString = getenv(SDL_QT_ROTATION_ENV_NAME); int envValue = envString ? atoi(envString) : 0; screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; current->h = desktop_size.width(); current->w = desktop_size.height(); } else { SDL_SetError("Unsupported resolution, %dx%d\n", width, height); } if ( flags & SDL_OPENGL ) { SDL_SetError("OpenGL not supported"); return(NULL); } /* Create the QImage framebuffer */ qimage = new QImage(current->w, current->h, bpp); if (qimage->isNull()) { SDL_SetError("Couldn't create screen bitmap"); delete qimage; return(NULL); } current->pitch = qimage->bytesPerLine(); current->pixels = (void *)qimage->bits(); SDL_Win->setImage(qimage); _this->UpdateRects = QT_NormalUpdate; SDL_Win->setFullscreen(true); /* We're done */ return(current); } /* Update the current mouse state and position */ void QT_UpdateMouse(_THIS) { QPoint point(-1, -1); if ( SDL_Win->isActiveWindow() ) { point = SDL_Win->mousePos(); } if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); SDL_PrivateMouseMotion(0, 0, (Sint16)point.x(), (Sint16)point.y()); } else { SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } } /* We don't actually allow hardware surfaces other than the main one */ static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } static int QT_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) { if(SDL_Win->lockScreen()) { for(int i=0; i<numrects; ++i ) { QRect rect(rects[i].x, rects[i].y, rects[i].w, rects[i].h); SDL_Win->repaintRect(rect); } SDL_Win->unlockScreen(); } } /* Is the system palette settable? */ int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { return -1; } void QT_VideoQuit(_THIS) { // This is dumb, but if I free this, the app doesn't exit correctly. // Of course, this will leak memory if init video is done more than once. // Sucks but such is life. // -- David Hedbor // delete SDL_Win; // SDL_Win = 0; _this->screen->pixels = NULL; QT_GrabInput(_this, SDL_GRAB_OFF); } static int QT_IconifyWindow(_THIS) { SDL_Win->hide(); return true; } static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) { if(mode == SDL_GRAB_OFF) { QPEApplication::grabKeyboard(); qApp->processEvents(); QPEApplication::ungrabKeyboard(); } else { QPEApplication::grabKeyboard(); } qApp->processEvents(); return mode; } }; /* Extern C */