Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_sysvideo.cc @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | 969fbd4dcd4e |
children | b8d311d90021 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 /* Qtopia based framebuffer implementation */ |
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29 |
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30 #include <stdlib.h> |
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31 #include <string.h> |
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32 |
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33 #include <stdio.h> |
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34 #include <unistd.h> |
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35 |
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36 #include <qapplication.h> |
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37 #include <qpe/qpeapplication.h> |
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38 |
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39 #include "SDL.h" |
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40 #include "SDL_timer.h" |
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41 |
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42 #include "SDL_QWin.h" |
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43 |
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44 extern "C" { |
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45 |
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46 #include "SDL_sysvideo.h" |
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47 #include "SDL_sysmouse_c.h" |
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48 #include "SDL_sysevents_c.h" |
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49 #include "SDL_events_c.h" |
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50 #include "SDL_syswm_c.h" |
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51 #include "SDL_lowvideo.h" |
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52 |
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53 //#define QTOPIA_DEBUG |
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54 #define QT_HIDDEN_SIZE 32 /* starting hidden window size */ |
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55 |
567 | 56 /* Name of the environment variable used to invert the screen rotation or not: |
57 Possible values: | |
58 !=0 : Screen is 270° rotated | |
59 0: Screen is 90° rotated*/ | |
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60 #define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" |
567 | 61 |
371
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62 /* Initialization/Query functions */ |
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63 static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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64 static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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65 static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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66 static void QT_UpdateMouse(_THIS); |
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67 static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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68 static void QT_VideoQuit(_THIS); |
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69 |
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70 /* Hardware surface functions */ |
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71 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); |
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72 static int QT_LockHWSurface(_THIS, SDL_Surface *surface); |
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73 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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74 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); |
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75 |
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76 static int QT_ToggleFullScreen(_THIS, int fullscreen); |
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77 |
567 | 78 static int QT_IconifyWindow(_THIS); |
79 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); | |
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80 |
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81 /* FB driver bootstrap functions */ |
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82 |
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83 static int QT_Available(void) |
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84 { |
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85 return(1); |
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86 } |
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87 |
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88 static void QT_DeleteDevice(SDL_VideoDevice *device) |
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89 { |
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90 free(device->hidden); |
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91 free(device); |
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92 } |
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93 |
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94 static SDL_VideoDevice *QT_CreateDevice(int devindex) |
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95 { |
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96 SDL_VideoDevice *device; |
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97 |
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98 /* Initialize all variables that we clean on shutdown */ |
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99 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); |
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100 if ( device ) { |
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101 memset(device, 0, (sizeof *device)); |
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102 device->hidden = (struct SDL_PrivateVideoData *) |
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103 malloc((sizeof *device->hidden)); |
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104 } |
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105 if ( (device == NULL) || (device->hidden == NULL) ) { |
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106 SDL_OutOfMemory(); |
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107 if ( device ) { |
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108 free(device); |
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109 } |
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110 return(0); |
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111 } |
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112 memset(device->hidden, 0, (sizeof *device->hidden)); |
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113 |
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114 /* Set the function pointers */ |
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115 device->VideoInit = QT_VideoInit; |
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116 device->ListModes = QT_ListModes; |
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117 device->SetVideoMode = QT_SetVideoMode; |
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118 device->UpdateMouse = QT_UpdateMouse; |
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119 device->SetColors = QT_SetColors; |
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120 device->UpdateRects = NULL; |
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121 device->VideoQuit = QT_VideoQuit; |
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122 device->AllocHWSurface = QT_AllocHWSurface; |
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123 device->CheckHWBlit = NULL; |
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124 device->FillHWRect = NULL; |
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125 device->SetHWColorKey = NULL; |
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126 device->SetHWAlpha = NULL; |
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127 device->LockHWSurface = QT_LockHWSurface; |
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128 device->UnlockHWSurface = QT_UnlockHWSurface; |
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129 device->FlipHWSurface = NULL; |
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130 device->FreeHWSurface = QT_FreeHWSurface; |
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131 device->SetIcon = NULL; |
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132 device->SetCaption = QT_SetWMCaption; |
567 | 133 device->IconifyWindow = QT_IconifyWindow; |
134 device->GrabInput = QT_GrabInput; | |
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135 device->GetWMInfo = NULL; |
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136 device->FreeWMCursor = QT_FreeWMCursor; |
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137 device->CreateWMCursor = QT_CreateWMCursor; |
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138 device->ShowWMCursor = QT_ShowWMCursor; |
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139 device->WarpWMCursor = QT_WarpWMCursor; |
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140 device->InitOSKeymap = QT_InitOSKeymap; |
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141 device->PumpEvents = QT_PumpEvents; |
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142 |
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143 device->free = QT_DeleteDevice; |
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144 device->ToggleFullScreen = QT_ToggleFullScreen; |
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145 |
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146 /* Set the driver flags */ |
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147 device->handles_any_size = 0; |
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148 |
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149 return device; |
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150 } |
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151 |
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152 VideoBootStrap Qtopia_bootstrap = { |
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153 "qtopia", "Qtopia / QPE graphics", |
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154 QT_Available, QT_CreateDevice |
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155 }; |
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156 |
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157 /* Function to sort the display_list */ |
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158 static int CompareModes(const void *A, const void *B) |
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159 { |
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160 #if 0 |
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161 const display_mode *a = (display_mode *)A; |
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162 const display_mode *b = (display_mode *)B; |
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163 |
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164 if ( a->space == b->space ) { |
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165 return((b->virtual_width*b->virtual_height)- |
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166 (a->virtual_width*a->virtual_height)); |
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167 } else { |
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168 return(ColorSpaceToBitsPerPixel(b->space)- |
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169 ColorSpaceToBitsPerPixel(a->space)); |
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170 } |
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171 #endif |
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172 return 0; |
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173 } |
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174 |
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175 /* Yes, this isn't the fastest it could be, but it works nicely */ |
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176 static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) |
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177 { |
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178 SDL_Rect *mode; |
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179 int i; |
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180 int next_mode; |
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181 |
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182 /* Check to see if we already have this mode */ |
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183 if ( SDL_nummodes[index] > 0 ) { |
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184 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { |
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185 mode = SDL_modelist[index][i]; |
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186 if ( (mode->w == w) && (mode->h == h) ) { |
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187 return(0); |
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188 } |
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189 } |
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190 } |
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191 |
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192 /* Set up the new video mode rectangle */ |
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193 mode = (SDL_Rect *)malloc(sizeof *mode); |
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194 if ( mode == NULL ) { |
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195 SDL_OutOfMemory(); |
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196 return(-1); |
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197 } |
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198 mode->x = 0; |
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199 mode->y = 0; |
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200 mode->w = w; |
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201 mode->h = h; |
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202 #ifdef QTOPIA_DEBUG |
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203 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); |
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204 #endif |
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205 |
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206 /* Allocate the new list of modes, and fill in the new mode */ |
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207 next_mode = SDL_nummodes[index]; |
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208 SDL_modelist[index] = (SDL_Rect **) |
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209 realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); |
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210 if ( SDL_modelist[index] == NULL ) { |
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211 SDL_OutOfMemory(); |
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212 SDL_nummodes[index] = 0; |
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213 free(mode); |
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214 return(-1); |
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215 } |
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216 SDL_modelist[index][next_mode] = mode; |
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217 SDL_modelist[index][next_mode+1] = NULL; |
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218 SDL_nummodes[index]++; |
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219 |
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220 return(0); |
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221 } |
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222 |
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223 int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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224 { |
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225 /* Initialize the QPE Application */ |
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226 /* Determine the screen depth */ |
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227 vformat->BitsPerPixel = QPixmap::defaultDepth(); |
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228 |
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229 // For now we hardcode the current depth because anything else |
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230 // might as well be emulated by SDL rather than by Qtopia. |
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231 |
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232 QSize desktop_size = qApp->desktop()->size(); |
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233 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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234 desktop_size.width(), desktop_size.height()); |
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235 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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236 desktop_size.height(), desktop_size.width()); |
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237 |
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238 /* Create the window / widget */ |
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239 SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); |
379
11c8a7684f74
Date: Fri, 24 May 2002 10:32:00 -0700
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240 ((QPEApplication*)qApp)->showMainWidget(SDL_Win); |
371
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241 /* Fill in some window manager capabilities */ |
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242 _this->info.wm_available = 0; |
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243 |
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244 /* We're done! */ |
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245 return(0); |
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246 } |
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247 |
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248 /* We support any dimension at our bit-depth */ |
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249 SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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250 { |
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251 SDL_Rect **modes; |
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252 |
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253 modes = ((SDL_Rect **)0); |
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254 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { |
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255 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; |
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256 } else { |
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257 if ( format->BitsPerPixel == |
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258 _this->screen->format->BitsPerPixel ) { |
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259 modes = ((SDL_Rect **)-1); |
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260 } |
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261 } |
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262 return(modes); |
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263 } |
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264 |
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265 /* Various screen update functions available */ |
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266 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); |
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267 |
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268 |
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269 static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) |
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270 { |
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271 return -1; |
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272 } |
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273 |
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274 static int QT_ToggleFullScreen(_THIS, int fullscreen) |
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275 { |
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276 return -1; |
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277 } |
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278 |
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279 /* FIXME: check return values and cleanup here */ |
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280 SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, |
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281 int width, int height, int bpp, Uint32 flags) |
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282 { |
379
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283 |
371
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284 QImage *qimage; |
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285 QSize desktop_size = qApp->desktop()->size(); |
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286 |
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287 |
567 | 288 current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. |
371
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289 |
481
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290 if(width <= desktop_size.width() |
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291 && height <= desktop_size.height()) { |
371
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292 current->w = desktop_size.width(); |
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293 current->h = desktop_size.height(); |
481
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294 } else if(width <= desktop_size.height() && height <= desktop_size.width()) { |
371
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295 // Landscape mode |
481
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296 char * envString = getenv(SDL_QT_ROTATION_ENV_NAME); |
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297 int envValue = envString ? atoi(envString) : 0; |
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298 screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; |
371
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299 current->h = desktop_size.width(); |
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300 current->w = desktop_size.height(); |
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301 } else { |
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302 SDL_SetError("Unsupported resolution, %dx%d\n", width, height); |
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303 } |
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304 if ( flags & SDL_OPENGL ) { |
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305 SDL_SetError("OpenGL not supported"); |
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306 return(NULL); |
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307 } |
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308 /* Create the QImage framebuffer */ |
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309 qimage = new QImage(current->w, current->h, bpp); |
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310 if (qimage->isNull()) { |
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311 SDL_SetError("Couldn't create screen bitmap"); |
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312 delete qimage; |
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313 return(NULL); |
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314 } |
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315 current->pitch = qimage->bytesPerLine(); |
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316 current->pixels = (void *)qimage->bits(); |
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317 SDL_Win->setImage(qimage); |
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318 _this->UpdateRects = QT_NormalUpdate; |
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319 SDL_Win->setFullscreen(true); |
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320 /* We're done */ |
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321 return(current); |
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322 } |
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323 |
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324 /* Update the current mouse state and position */ |
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325 void QT_UpdateMouse(_THIS) |
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326 { |
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327 QPoint point(-1, -1); |
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328 if ( SDL_Win->isActiveWindow() ) { |
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329 point = SDL_Win->mousePos(); |
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330 } |
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331 |
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332 if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && |
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333 (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { |
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334 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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335 SDL_PrivateMouseMotion(0, 0, |
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336 (Sint16)point.x(), (Sint16)point.y()); |
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337 } else { |
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338 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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339 } |
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340 } |
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341 |
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342 /* We don't actually allow hardware surfaces other than the main one */ |
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343 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) |
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344 { |
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345 return(-1); |
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346 } |
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347 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) |
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348 { |
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349 return; |
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350 } |
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351 static int QT_LockHWSurface(_THIS, SDL_Surface *surface) |
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352 { |
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353 return(0); |
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354 } |
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355 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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356 { |
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357 return; |
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358 } |
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359 |
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360 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) |
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361 { |
567 | 362 if(SDL_Win->lockScreen()) { |
363 for(int i=0; i<numrects; ++i ) { | |
364 QRect rect(rects[i].x, rects[i].y, | |
365 rects[i].w, rects[i].h); | |
366 SDL_Win->repaintRect(rect); | |
367 } | |
368 SDL_Win->unlockScreen(); | |
371
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369 } |
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370 } |
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371 /* Is the system palette settable? */ |
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372 int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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373 { |
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374 return -1; |
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375 } |
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376 |
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377 void QT_VideoQuit(_THIS) |
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378 { |
379
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379 // This is dumb, but if I free this, the app doesn't exit correctly. |
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380 // Of course, this will leak memory if init video is done more than once. |
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381 // Sucks but such is life. |
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382 |
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383 // -- David Hedbor |
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384 // delete SDL_Win; |
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385 // SDL_Win = 0; |
371
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386 _this->screen->pixels = NULL; |
567 | 387 QT_GrabInput(_this, SDL_GRAB_OFF); |
388 } | |
389 | |
390 static int QT_IconifyWindow(_THIS) { | |
391 SDL_Win->hide(); | |
392 | |
393 return true; | |
371
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394 } |
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395 |
567 | 396 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) { |
397 if(mode == SDL_GRAB_OFF) { | |
398 QPEApplication::grabKeyboard(); | |
399 qApp->processEvents(); | |
400 QPEApplication::ungrabKeyboard(); | |
401 } else { | |
402 QPEApplication::grabKeyboard(); | |
403 } | |
404 qApp->processEvents(); | |
405 return mode; | |
406 } | |
407 | |
371
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408 }; /* Extern C */ |