Mercurial > sdl-ios-xcode
view src/video/windows/SDL_windowsvideo.h @ 5150:ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 19:19:43 -0800 |
parents | 57851a238c8f |
children | fb424691cfc7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_windowsvideo_h #define _SDL_windowsvideo_h #include "../SDL_sysvideo.h" #include "../../core/windows/SDL_windows.h" #if defined(_MSC_VER) && !defined(_WIN32_WCE) #include <msctf.h> #else #include "SDL_msctf.h" #endif #include <imm.h> #define MAX_CANDLIST 10 #define MAX_CANDLENGTH 256 #if SDL_VIDEO_RENDER_D3D //#include <d3d9.h> #define D3D_DEBUG_INFO #include "d3d9.h" #endif #include "SDL_windowsclipboard.h" #include "SDL_windowsevents.h" #include "SDL_windowsgamma.h" #include "SDL_windowskeyboard.h" #include "SDL_windowsmodes.h" #include "SDL_windowsmouse.h" #include "SDL_windowsopengl.h" #include "SDL_windowswindow.h" #include "SDL_events.h" #include "SDL_loadso.h" enum { RENDER_NONE, RENDER_D3D }; #if WINVER < 0x0601 /* Touch input definitions */ #define TWF_FINETOUCH 1 #define TWF_WANTPALM 2 #define TOUCHEVENTF_MOVE 0x0001 #define TOUCHEVENTF_DOWN 0x0002 #define TOUCHEVENTF_UP 0x0004 DECLARE_HANDLE(HTOUCHINPUT); typedef struct _TOUCHINPUT { LONG x; LONG y; HANDLE hSource; DWORD dwID; DWORD dwFlags; DWORD dwMask; DWORD dwTime; ULONG_PTR dwExtraInfo; DWORD cxContact; DWORD cyContact; } TOUCHINPUT, *PTOUCHINPUT; #endif /* WINVER < 0x0601 */ typedef BOOL (*PFNSHFullScreen)(HWND, DWORD); typedef void (*PFCoordTransform)(SDL_Window*, POINT*); typedef struct { void **lpVtbl; int refcount; void *data; } TSFSink; /* Definition from Win98DDK version of IMM.H */ typedef struct tagINPUTCONTEXT2 { HWND hWnd; BOOL fOpen; POINT ptStatusWndPos; POINT ptSoftKbdPos; DWORD fdwConversion; DWORD fdwSentence; union { LOGFONTA A; LOGFONTW W; } lfFont; COMPOSITIONFORM cfCompForm; CANDIDATEFORM cfCandForm[4]; HIMCC hCompStr; HIMCC hCandInfo; HIMCC hGuideLine; HIMCC hPrivate; DWORD dwNumMsgBuf; HIMCC hMsgBuf; DWORD fdwInit; DWORD dwReserve[3]; } INPUTCONTEXT2, *PINPUTCONTEXT2, NEAR *NPINPUTCONTEXT2, FAR *LPINPUTCONTEXT2; /* Private display data */ typedef struct SDL_VideoData { int render; #if SDL_VIDEO_RENDER_D3D void* d3dDLL; IDirect3D9 *d3d; #endif #ifdef _WIN32_WCE void* hAygShell; PFNSHFullScreen SHFullScreen; PFCoordTransform CoordTransform; #endif const SDL_ScanCode *key_layout; DWORD clipboard_count; /* Touch input functions */ void* userDLL; BOOL (WINAPI *CloseTouchInputHandle)( HTOUCHINPUT ); BOOL (WINAPI *GetTouchInputInfo)( HTOUCHINPUT, UINT, PTOUCHINPUT, int ); BOOL (WINAPI *RegisterTouchWindow)( HWND, ULONG ); SDL_bool ime_com_initialized; struct ITfThreadMgr *ime_threadmgr; SDL_bool ime_initialized; SDL_bool ime_enabled; SDL_bool ime_available; HWND ime_hwnd_main; HWND ime_hwnd_current; HIMC ime_himc; WCHAR ime_composition[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; WCHAR ime_readingstring[16]; int ime_cursor; SDL_bool ime_candlist; WCHAR ime_candidates[MAX_CANDLIST][MAX_CANDLENGTH]; DWORD ime_candcount; DWORD ime_candref; DWORD ime_candsel; UINT ime_candpgsize; int ime_candlistindexbase; SDL_bool ime_candvertical; SDL_Texture *ime_candtex; SDL_bool ime_dirty; SDL_Rect ime_rect; SDL_Rect ime_candlistrect; int ime_winwidth; int ime_winheight; HKL ime_hkl; void* ime_himm32; UINT (WINAPI *GetReadingString)(HIMC himc, UINT uReadingBufLen, LPWSTR lpwReadingBuf, PINT pnErrorIndex, BOOL *pfIsVertical, PUINT puMaxReadingLen); BOOL (WINAPI *ShowReadingWindow)(HIMC himc, BOOL bShow); LPINPUTCONTEXT2 (WINAPI *ImmLockIMC)(HIMC himc); BOOL (WINAPI *ImmUnlockIMC)(HIMC himc); LPVOID (WINAPI *ImmLockIMCC)(HIMCC himcc); BOOL (WINAPI *ImmUnlockIMCC)(HIMCC himcc); SDL_bool ime_uiless; struct ITfThreadMgrEx *ime_threadmgrex; DWORD ime_uielemsinkcookie; DWORD ime_alpnsinkcookie; DWORD ime_openmodesinkcookie; DWORD ime_convmodesinkcookie; TSFSink *ime_uielemsink; TSFSink *ime_ippasink; } SDL_VideoData; #endif /* _SDL_windowsvideo_h */ /* vi: set ts=4 sw=4 expandtab: */