view include/SDL.h @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents 9154ec9ca3d2
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Main include header for the SDL library */

#ifndef _SDL_H
#define _SDL_H

#include "SDL_main.h"
#include "SDL_types.h"
#include "SDL_getenv.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_cdrom.h"
#include "SDL_joystick.h"
#include "SDL_events.h"
#include "SDL_video.h"
#include "SDL_byteorder.h"
#include "SDL_version.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* As of version 0.5, SDL is loaded dynamically into the application */

/* These are the flags which may be passed to SDL_Init() -- you should
   specify the subsystems which you will be using in your application.
*/
#define	SDL_INIT_TIMER		0x00000001
#define SDL_INIT_AUDIO		0x00000010
#define SDL_INIT_VIDEO		0x00000020
#define SDL_INIT_CDROM		0x00000100
#define SDL_INIT_JOYSTICK	0x00000200
#define SDL_INIT_NOPARACHUTE	0x00100000	/* Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD	0x01000000	/* Not supported on all OS's */
#define SDL_INIT_EVERYTHING	0x0000FFFF

/* This function loads the SDL dynamically linked library and initializes 
 * the subsystems specified by 'flags' (and those satisfying dependencies)
 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
 */
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

/* This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);

/* This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);

/* This function returns mask of the specified subsystems which have
   been initialized.
   If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);

/* This function cleans up all initialized subsystems and unloads the
 * dynamically linked library.  You should call it upon all exit conditions.
 */
extern DECLSPEC void SDLCALL SDL_Quit(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_H */