Mercurial > sdl-ios-xcode
annotate include/SDL.h @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | 9154ec9ca3d2 |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Main include header for the SDL library */ | |
29 | |
30 #ifndef _SDL_H | |
31 #define _SDL_H | |
32 | |
33 #include "SDL_main.h" | |
34 #include "SDL_types.h" | |
35 #include "SDL_getenv.h" | |
36 #include "SDL_error.h" | |
37 #include "SDL_rwops.h" | |
38 #include "SDL_timer.h" | |
39 #include "SDL_audio.h" | |
40 #include "SDL_cdrom.h" | |
41 #include "SDL_joystick.h" | |
42 #include "SDL_events.h" | |
43 #include "SDL_video.h" | |
44 #include "SDL_byteorder.h" | |
45 #include "SDL_version.h" | |
46 | |
47 #include "begin_code.h" | |
48 /* Set up for C function definitions, even when using C++ */ | |
49 #ifdef __cplusplus | |
50 extern "C" { | |
51 #endif | |
52 | |
53 /* As of version 0.5, SDL is loaded dynamically into the application */ | |
54 | |
55 /* These are the flags which may be passed to SDL_Init() -- you should | |
56 specify the subsystems which you will be using in your application. | |
57 */ | |
58 #define SDL_INIT_TIMER 0x00000001 | |
59 #define SDL_INIT_AUDIO 0x00000010 | |
60 #define SDL_INIT_VIDEO 0x00000020 | |
61 #define SDL_INIT_CDROM 0x00000100 | |
62 #define SDL_INIT_JOYSTICK 0x00000200 | |
63 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ | |
64 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ | |
65 #define SDL_INIT_EVERYTHING 0x0000FFFF | |
66 | |
67 /* This function loads the SDL dynamically linked library and initializes | |
68 * the subsystems specified by 'flags' (and those satisfying dependencies) | |
69 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
70 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | |
71 */ | |
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Explicitly specify the SDL API calling convention (C by default)
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72 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
0 | 73 |
74 /* This function initializes specific SDL subsystems */ | |
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Explicitly specify the SDL API calling convention (C by default)
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75 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
0 | 76 |
77 /* This function cleans up specific SDL subsystems */ | |
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Explicitly specify the SDL API calling convention (C by default)
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parents:
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78 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
0 | 79 |
80 /* This function returns mask of the specified subsystems which have | |
81 been initialized. | |
82 If 'flags' is 0, it returns a mask of all initialized subsystems. | |
83 */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
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84 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
0 | 85 |
86 /* This function cleans up all initialized subsystems and unloads the | |
87 * dynamically linked library. You should call it upon all exit conditions. | |
88 */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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89 extern DECLSPEC void SDLCALL SDL_Quit(void); |
0 | 90 |
91 /* Ends C function definitions when using C++ */ | |
92 #ifdef __cplusplus | |
93 } | |
94 #endif | |
95 #include "close_code.h" | |
96 | |
97 #endif /* _SDL_H */ |