view src/audio/mint/SDL_mintaudio.h @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	MiNT audio driver

	Patrice Mandin
*/

#ifndef _SDL_mintaudio_h
#define _SDL_mintaudio_h

#include "../SDL_sysaudio.h"
#include "SDL_mintaudio_stfa.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

/* 16 predivisors with 3 clocks max. */
#define MINTAUDIO_maxfreqs		(16*3)		

typedef struct {
	Uint32	frequency;
	Uint32	masterclock;
	Uint32	predivisor;
	int	gpio_bits;	/* in case of external clock */
} mint_frequency_t;

struct SDL_PrivateAudioData {
	mint_frequency_t	frequencies[MINTAUDIO_maxfreqs];
	int 	freq_count;		/* Number of frequencies in the array */
	int		numfreq;		/* Number of selected frequency */
};

/* Old variable names */

#define MINTAUDIO_frequencies	(this->hidden->frequencies)
#define MINTAUDIO_freqcount		(this->hidden->freq_count)
#define MINTAUDIO_numfreq		(this->hidden->numfreq)

/* _MCH cookie (values>>16) */
enum {
	MCH_ST=0,
	MCH_STE,
	MCH_TT,
	MCH_F30,
	MCH_CLONE,
	MCH_ARANYM
};

/* Master clocks for replay frequencies */
#define MASTERCLOCK_STE		8010666		/* Not sure of this one */
#define MASTERCLOCK_TT		16107953	/* Not sure of this one */
#define MASTERCLOCK_FALCON1	25175000
#define MASTERCLOCK_FALCON2	32000000	/* Only usable for DSP56K */
#define MASTERCLOCK_FALCONEXT	-1		/* Clock on DSP56K port, unknown */
#define MASTERCLOCK_44K		22579200	/* Standard clock for 44.1 Khz */
#define MASTERCLOCK_48K		24576000	/* Standard clock for 48 Khz */

/* Master clock predivisors */
#define MASTERPREDIV_STE	160
#define MASTERPREDIV_TT		320
#define MASTERPREDIV_FALCON	256
#define MASTERPREDIV_MILAN	256

/* MFP 68901 interrupt sources */
#ifndef MFP_PARALLEL
enum {
	MFP_PARALLEL=0,
	MFP_DCD,
	MFP_CTS,
	MFP_BITBLT,
	MFP_TIMERD,
	MFP_BAUDRATE=MFP_TIMERD,
	MFP_TIMERC,
	MFP_200HZ=MFP_TIMERC,
	MFP_ACIA,
	MFP_DISK,
	MFP_TIMERB,
	MFP_HBLANK=MFP_TIMERB,
	MFP_TERR,
	MFP_TBE,
	MFP_RERR,
	MFP_RBF,
	MFP_TIMERA,
	MFP_DMASOUND=MFP_TIMERA,
	MFP_RING,
	MFP_MONODETECT
};
#endif

/* Xbtimer() timers */
#ifndef XB_TIMERA
enum {
	XB_TIMERA=0,
	XB_TIMERB,
	XB_TIMERC,
	XB_TIMERD
};
#endif

/* Variables */
extern SDL_AudioDevice *SDL_MintAudio_device;
extern Uint8 *SDL_MintAudio_audiobuf[2];	/* Pointers to buffers */
extern unsigned long SDL_MintAudio_audiosize;		/* Length of audio buffer=spec->size */
extern volatile unsigned short SDL_MintAudio_numbuf;		/* Buffer to play */
extern volatile unsigned short SDL_MintAudio_mutex;
extern cookie_stfa_t *SDL_MintAudio_stfa;
extern volatile unsigned long SDL_MintAudio_clocktics;
extern unsigned short SDL_MintAudio_hasfpu;	/* To preserve fpu registers if needed */

/* MiNT thread variables */
extern SDL_bool	SDL_MintAudio_mint_present;
extern SDL_bool SDL_MintAudio_quit_thread;
extern SDL_bool SDL_MintAudio_thread_finished;
extern long SDL_MintAudio_thread_pid;

/* Functions */
void SDL_MintAudio_Callback(void);
void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock,
	Uint32 prediv, int gpio_bits);
int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq);
void SDL_MintAudio_CheckFpu(void);

/* MiNT thread functions */
int SDL_MintAudio_Thread(long param);
void SDL_MintAudio_WaitThread(void);

/* ASM interrupt functions */
void SDL_MintAudio_GsxbInterrupt(void);
void SDL_MintAudio_EmptyGsxbInterrupt(void);
void SDL_MintAudio_XbiosInterruptMeasureClock(void);
void SDL_MintAudio_XbiosInterrupt(void);
void SDL_MintAudio_Dma8Interrupt(void);
void SDL_MintAudio_StfaInterrupt(void);

#endif /* _SDL_mintaudio_h */