Mercurial > sdl-ios-xcode
annotate src/audio/mint/SDL_mintaudio.h @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | a1b03ba2fcd0 |
children |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 MiNT audio driver |
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26 |
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27 Patrice Mandin |
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28 */ |
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29 |
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30 #ifndef _SDL_mintaudio_h |
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31 #define _SDL_mintaudio_h |
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32 |
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33 #include "../SDL_sysaudio.h" |
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34 #include "SDL_mintaudio_stfa.h" |
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35 |
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36 /* Hidden "this" pointer for the audio functions */ |
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37 #define _THIS SDL_AudioDevice *this |
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38 |
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39 /* 16 predivisors with 3 clocks max. */ |
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40 #define MINTAUDIO_maxfreqs (16*3) |
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41 |
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42 typedef struct { |
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43 Uint32 frequency; |
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44 Uint32 masterclock; |
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45 Uint32 predivisor; |
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46 int gpio_bits; /* in case of external clock */ |
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47 } mint_frequency_t; |
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48 |
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49 struct SDL_PrivateAudioData { |
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50 mint_frequency_t frequencies[MINTAUDIO_maxfreqs]; |
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51 int freq_count; /* Number of frequencies in the array */ |
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52 int numfreq; /* Number of selected frequency */ |
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53 }; |
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54 |
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55 /* Old variable names */ |
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56 |
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57 #define MINTAUDIO_frequencies (this->hidden->frequencies) |
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58 #define MINTAUDIO_freqcount (this->hidden->freq_count) |
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59 #define MINTAUDIO_numfreq (this->hidden->numfreq) |
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60 |
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61 /* _MCH cookie (values>>16) */ |
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62 enum { |
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63 MCH_ST=0, |
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64 MCH_STE, |
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65 MCH_TT, |
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66 MCH_F30, |
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67 MCH_CLONE, |
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68 MCH_ARANYM |
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69 }; |
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70 |
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71 /* Master clocks for replay frequencies */ |
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72 #define MASTERCLOCK_STE 8010666 /* Not sure of this one */ |
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73 #define MASTERCLOCK_TT 16107953 /* Not sure of this one */ |
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74 #define MASTERCLOCK_FALCON1 25175000 |
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75 #define MASTERCLOCK_FALCON2 32000000 /* Only usable for DSP56K */ |
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76 #define MASTERCLOCK_FALCONEXT -1 /* Clock on DSP56K port, unknown */ |
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77 #define MASTERCLOCK_44K 22579200 /* Standard clock for 44.1 Khz */ |
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78 #define MASTERCLOCK_48K 24576000 /* Standard clock for 48 Khz */ |
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79 |
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80 /* Master clock predivisors */ |
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81 #define MASTERPREDIV_STE 160 |
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82 #define MASTERPREDIV_TT 320 |
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83 #define MASTERPREDIV_FALCON 256 |
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84 #define MASTERPREDIV_MILAN 256 |
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85 |
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86 /* MFP 68901 interrupt sources */ |
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87 #ifndef MFP_PARALLEL |
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88 enum { |
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89 MFP_PARALLEL=0, |
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90 MFP_DCD, |
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91 MFP_CTS, |
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92 MFP_BITBLT, |
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93 MFP_TIMERD, |
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94 MFP_BAUDRATE=MFP_TIMERD, |
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95 MFP_TIMERC, |
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96 MFP_200HZ=MFP_TIMERC, |
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97 MFP_ACIA, |
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98 MFP_DISK, |
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99 MFP_TIMERB, |
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100 MFP_HBLANK=MFP_TIMERB, |
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101 MFP_TERR, |
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102 MFP_TBE, |
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103 MFP_RERR, |
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104 MFP_RBF, |
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105 MFP_TIMERA, |
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106 MFP_DMASOUND=MFP_TIMERA, |
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107 MFP_RING, |
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108 MFP_MONODETECT |
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109 }; |
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110 #endif |
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111 |
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112 /* Xbtimer() timers */ |
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113 #ifndef XB_TIMERA |
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114 enum { |
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115 XB_TIMERA=0, |
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116 XB_TIMERB, |
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117 XB_TIMERC, |
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118 XB_TIMERD |
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119 }; |
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120 #endif |
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121 |
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122 /* Variables */ |
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123 extern SDL_AudioDevice *SDL_MintAudio_device; |
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124 extern Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ |
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126 extern volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ |
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127 extern volatile unsigned short SDL_MintAudio_mutex; |
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128 extern cookie_stfa_t *SDL_MintAudio_stfa; |
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129 extern volatile unsigned long SDL_MintAudio_clocktics; |
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130 extern unsigned short SDL_MintAudio_hasfpu; /* To preserve fpu registers if needed */ |
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131 |
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132 /* MiNT thread variables */ |
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133 extern SDL_bool SDL_MintAudio_mint_present; |
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134 extern SDL_bool SDL_MintAudio_quit_thread; |
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135 extern SDL_bool SDL_MintAudio_thread_finished; |
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136 extern long SDL_MintAudio_thread_pid; |
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137 |
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138 /* Functions */ |
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139 void SDL_MintAudio_Callback(void); |
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140 void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, |
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141 Uint32 prediv, int gpio_bits); |
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142 int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq); |
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143 void SDL_MintAudio_CheckFpu(void); |
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144 |
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145 /* MiNT thread functions */ |
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146 int SDL_MintAudio_Thread(long param); |
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147 void SDL_MintAudio_WaitThread(void); |
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148 |
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149 /* ASM interrupt functions */ |
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150 void SDL_MintAudio_GsxbInterrupt(void); |
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151 void SDL_MintAudio_EmptyGsxbInterrupt(void); |
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152 void SDL_MintAudio_XbiosInterruptMeasureClock(void); |
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153 void SDL_MintAudio_XbiosInterrupt(void); |
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154 void SDL_MintAudio_Dma8Interrupt(void); |
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155 void SDL_MintAudio_StfaInterrupt(void); |
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156 |
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157 #endif /* _SDL_mintaudio_h */ |