Mercurial > sdl-ios-xcode
view docs/html/sdlseteventfilter.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetEventFilter</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_PushEvent" HREF="sdlpushevent.html"><LINK REL="NEXT" TITLE="SDL_GetEventFilter" HREF="sdlgeteventfilter.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlpushevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgeteventfilter.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETEVENTFILTER" ></A >SDL_SetEventFilter</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5575" ></A ><H2 >Name</H2 >SDL_SetEventFilter -- Sets up a filter to process all events before they are posted to the event queue.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5578" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5579" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_SetEventFilter</B ></CODE >(SDL_EventFilter filter);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5585" ></A ><H2 >Description</H2 ><P >This function sets up a filter to process all events before they are posted to the event queue. This is a very powerful and flexible feature. The filter is prototyped as: <PRE CLASS="PROGRAMLISTING" >typedef int (*SDL_EventFilter)(const SDL_Event *event);</PRE > If the filter returns <SPAN CLASS="RETURNVALUE" >1</SPAN >, then the event will be added to the internal queue. If it returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, then the event will be dropped from the queue. This allows selective filtering of dynamically.</P ><P >There is one caveat when dealing with the <TT CLASS="LITERAL" >SDL_QUITEVENT</TT > event type. The event filter is only called when the window manager desires to close the application window. If the event filter returns 1, then the window will be closed, otherwise the window will remain open if possible. If the quit event is generated by an interrupt signal, it will bypass the internal queue and be delivered to the application at the next event poll.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Events pushed onto the queue with <A HREF="sdlpushevent.html" ><TT CLASS="FUNCTION" >SDL_PushEvent</TT ></A > or <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A > do not get passed through the event filter.</P ></BLOCKQUOTE ></DIV ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B ><SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >Be Careful!</I ></SPAN > The event filter function may run in a different thread so be careful what you do within it.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5602" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlgeteventfilter.html" ><TT CLASS="FUNCTION" >SDL_GetEventFilter</TT ></A >, <A HREF="sdlpushevent.html" ><TT CLASS="FUNCTION" >SDL_PushEvent</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlpushevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgeteventfilter.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_PushEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetEventFilter</TD ></TR ></TABLE ></DIV ></BODY ></HTML >