Mercurial > sdl-ios-xcode
annotate docs/html/sdlseteventfilter.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetEventFilter</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_PushEvent" | |
17 HREF="sdlpushevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GetEventFilter" | |
20 HREF="sdlgeteventfilter.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlpushevent.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlgeteventfilter.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSETEVENTFILTER" | |
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74 ></A |
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75 >SDL_SetEventFilter</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN5575" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_SetEventFilter -- Sets up a filter to process all events before they are posted | |
84 to the event queue.</DIV | |
85 ><DIV | |
86 CLASS="REFSYNOPSISDIV" | |
87 ><A | |
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88 NAME="AEN5578" |
0 | 89 ></A |
90 ><H2 | |
91 >Synopsis</H2 | |
92 ><DIV | |
93 CLASS="FUNCSYNOPSIS" | |
94 ><A | |
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95 NAME="AEN5579" |
0 | 96 ></A |
97 ><P | |
98 ></P | |
99 ><PRE | |
100 CLASS="FUNCSYNOPSISINFO" | |
101 >#include "SDL.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >void <B | |
107 CLASS="FSFUNC" | |
108 >SDL_SetEventFilter</B | |
109 ></CODE | |
110 >(SDL_EventFilter filter);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN5585" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 >This function sets up a filter to process all events before they are posted | |
125 to the event queue. This is a very powerful and flexible feature. The filter | |
126 is prototyped as: | |
127 <PRE | |
128 CLASS="PROGRAMLISTING" | |
129 >typedef int (*SDL_EventFilter)(const SDL_Event *event);</PRE | |
130 > | |
131 If the filter returns <SPAN | |
132 CLASS="RETURNVALUE" | |
133 >1</SPAN | |
134 >, then the event will be | |
135 added to the internal queue. If it returns <SPAN | |
136 CLASS="RETURNVALUE" | |
137 >0</SPAN | |
138 >, | |
139 then the event will be dropped from the queue. This allows selective | |
140 filtering of dynamically.</P | |
141 ><P | |
142 >There is one caveat when dealing with the <TT | |
143 CLASS="LITERAL" | |
144 >SDL_QUITEVENT</TT | |
145 > event type. The | |
146 event filter is only called when the window manager desires to close the | |
147 application window. If the event filter returns 1, then the window will | |
148 be closed, otherwise the window will remain open if possible. | |
149 If the quit event is generated by an interrupt signal, it will bypass the | |
150 internal queue and be delivered to the application at the next event poll.</P | |
151 ><DIV | |
152 CLASS="NOTE" | |
153 ><BLOCKQUOTE | |
154 CLASS="NOTE" | |
155 ><P | |
156 ><B | |
157 >Note: </B | |
158 >Events pushed onto the queue with <A | |
159 HREF="sdlpushevent.html" | |
160 ><TT | |
161 CLASS="FUNCTION" | |
162 >SDL_PushEvent</TT | |
163 ></A | |
164 > or <A | |
165 HREF="sdlpeepevents.html" | |
166 ><TT | |
167 CLASS="FUNCTION" | |
168 >SDL_PeepEvents</TT | |
169 ></A | |
170 > do not get passed through the event filter.</P | |
171 ></BLOCKQUOTE | |
172 ></DIV | |
173 ><DIV | |
174 CLASS="NOTE" | |
175 ><BLOCKQUOTE | |
176 CLASS="NOTE" | |
177 ><P | |
178 ><B | |
179 >Note: </B | |
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180 ><SPAN |
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181 CLASS="emphasis" |
0 | 182 ><I |
183 CLASS="EMPHASIS" | |
184 >Be Careful!</I | |
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185 ></SPAN |
0 | 186 > The event filter function may run in a different thread so be careful what you do within it.</P |
187 ></BLOCKQUOTE | |
188 ></DIV | |
189 ></DIV | |
190 ><DIV | |
191 CLASS="REFSECT1" | |
192 ><A | |
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193 NAME="AEN5602" |
0 | 194 ></A |
195 ><H2 | |
196 >See Also</H2 | |
197 ><P | |
198 ><A | |
199 HREF="sdlevent.html" | |
200 ><SPAN | |
201 CLASS="STRUCTNAME" | |
202 >SDL_Event</SPAN | |
203 ></A | |
204 >, | |
205 <A | |
206 HREF="sdlgeteventfilter.html" | |
207 ><TT | |
208 CLASS="FUNCTION" | |
209 >SDL_GetEventFilter</TT | |
210 ></A | |
211 >, | |
212 <A | |
213 HREF="sdlpushevent.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_PushEvent</TT | |
217 ></A | |
218 ></P | |
219 ></DIV | |
220 ><DIV | |
221 CLASS="NAVFOOTER" | |
222 ><HR | |
223 ALIGN="LEFT" | |
224 WIDTH="100%"><TABLE | |
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225 SUMMARY="Footer navigation table" |
0 | 226 WIDTH="100%" |
227 BORDER="0" | |
228 CELLPADDING="0" | |
229 CELLSPACING="0" | |
230 ><TR | |
231 ><TD | |
232 WIDTH="33%" | |
233 ALIGN="left" | |
234 VALIGN="top" | |
235 ><A | |
236 HREF="sdlpushevent.html" | |
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237 ACCESSKEY="P" |
0 | 238 >Prev</A |
239 ></TD | |
240 ><TD | |
241 WIDTH="34%" | |
242 ALIGN="center" | |
243 VALIGN="top" | |
244 ><A | |
245 HREF="index.html" | |
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246 ACCESSKEY="H" |
0 | 247 >Home</A |
248 ></TD | |
249 ><TD | |
250 WIDTH="33%" | |
251 ALIGN="right" | |
252 VALIGN="top" | |
253 ><A | |
254 HREF="sdlgeteventfilter.html" | |
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255 ACCESSKEY="N" |
0 | 256 >Next</A |
257 ></TD | |
258 ></TR | |
259 ><TR | |
260 ><TD | |
261 WIDTH="33%" | |
262 ALIGN="left" | |
263 VALIGN="top" | |
264 >SDL_PushEvent</TD | |
265 ><TD | |
266 WIDTH="34%" | |
267 ALIGN="center" | |
268 VALIGN="top" | |
269 ><A | |
270 HREF="eventfunctions.html" | |
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271 ACCESSKEY="U" |
0 | 272 >Up</A |
273 ></TD | |
274 ><TD | |
275 WIDTH="33%" | |
276 ALIGN="right" | |
277 VALIGN="top" | |
278 >SDL_GetEventFilter</TD | |
279 ></TR | |
280 ></TABLE | |
281 ></DIV | |
282 ></BODY | |
283 ></HTML | |
284 > |