Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsmouse_c.h @ 3435:9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Nov 2009 07:13:07 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_gsvideo.h" /* This is the maximum size of the cursor sprite */ #define CURSOR_W 32 #define CURSOR_H 32 #define CURSOR_W_POW 5 /* 32 = 2^5 */ #define CURSOR_H_POW 5 /* 32 = 2^5 */ /* Functions to be exported */ extern void GS_FreeWMCursor(_THIS, WMcursor * cursor); extern WMcursor *GS_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y); extern void GS_MoveWMCursor(_THIS, int x, int y); extern int GS_ShowWMCursor(_THIS, WMcursor * cursor); /* vi: set ts=4 sw=4 expandtab: */