Mercurial > sdl-ios-xcode
comparison src/video/ps2gs/SDL_gsmouse_c.h @ 3435:9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Nov 2009 07:13:07 +0000 |
parents | 99210400e8b9 |
children |
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3434:147d6ef5be03 | 3435:9f62f47d989b |
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