view include/Makefile.am @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents 22dbf364c017
children 450721ad5436
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# The input Makefile for SDL header files

# The directory where the include files will be installed
libSDLincludedir = $(includedir)/SDL

# Which header files to install
libSDLinclude_HEADERS =		\
	SDL.h			\
	SDL_active.h		\
	SDL_audio.h		\
	SDL_byteorder.h		\
	SDL_cdrom.h		\
	SDL_copying.h		\
	SDL_cpuinfo.h		\
	SDL_endian.h		\
	SDL_error.h		\
	SDL_events.h		\
	SDL_getenv.h		\
	SDL_joystick.h		\
	SDL_keyboard.h		\
	SDL_keysym.h		\
	SDL_loadso.h		\
	SDL_main.h		\
	SDL_mouse.h		\
	SDL_mutex.h		\
	SDL_name.h		\
	SDL_opengl.h		\
	SDL_quit.h		\
	SDL_rwops.h		\
	SDL_syswm.h		\
	SDL_thread.h		\
	SDL_timer.h		\
	SDL_types.h		\
	SDL_version.h		\
	SDL_video.h		\
	begin_code.h		\
	close_code.h