Mercurial > sdl-ios-xcode
view include/Makefile.am @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | 22dbf364c017 |
children | d02b552e5304 |
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# The input Makefile for SDL header files # The directory where the include files will be installed libSDLincludedir = $(includedir)/SDL # Which header files to install libSDLinclude_HEADERS = \ SDL.h \ SDL_active.h \ SDL_audio.h \ SDL_byteorder.h \ SDL_cdrom.h \ SDL_config.h \ SDL_copying.h \ SDL_cpuinfo.h \ SDL_ctype.h \ SDL_endian.h \ SDL_error.h \ SDL_events.h \ SDL_getenv.h \ SDL_joystick.h \ SDL_keyboard.h \ SDL_keysym.h \ SDL_loadso.h \ SDL_main.h \ SDL_mouse.h \ SDL_mutex.h \ SDL_name.h \ SDL_opengl.h \ SDL_quit.h \ SDL_rwops.h \ SDL_stdarg.h \ SDL_stdlib.h \ SDL_string.h \ SDL_syswm.h \ SDL_thread.h \ SDL_timer.h \ SDL_types.h \ SDL_version.h \ SDL_video.h \ SDL_windows.h \ begin_code.h \ close_code.h