Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.h @ 4908:9b9dc9fc7df2
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
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user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed Xcode/SDL/SDL.xcodeproj/project.pbxproj
author | Andreas Schiffler <aschiffler@ferzkopp.net> |
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date | Tue, 16 Nov 2010 07:44:47 -0800 |
parents | b196d2758026 |
children | 164f20ba08eb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_directfb_window_h #define _SDL_directfb_window_h #include "SDL_DirectFB_WM.h" #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) typedef struct _DFB_WindowData DFB_WindowData; struct _DFB_WindowData { IDirectFBSurface *surface; IDirectFBSurface *window_surface; /* only used with has_own_wm */ IDirectFBWindow *window; IDirectFBEventBuffer *eventbuffer; SDL_Window *sdl_window; DFB_WindowData *next; Uint8 opacity; DFBRectangle client; DFBDimension size; /* WM extras */ DFBRectangle restore; int is_managed; int wm_needs_redraw; IDirectFBSurface *icon; IDirectFBFont *font; DFB_Theme theme; }; extern int DirectFB_CreateWindow(_THIS, SDL_Window * window); extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window); extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window); extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window); extern void DirectFB_ShowWindow(_THIS, SDL_Window * window); extern void DirectFB_HideWindow(_THIS, SDL_Window * window); extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window); extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window); extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window); extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window); extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window); extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); //extern void DirectFB_AdjustWindowSurface(_THIS, SDL_Window * window); #endif /* _SDL_directfb_window_h */ /* vi: set ts=4 sw=4 expandtab: */