view src/video/ggi/SDL_ggivideo.c @ 1585:980d2a0dc2a3

Date: Tue, 4 Mar 2003 15:05:31 -0800 From: "Jim" Subject: [SDL] Frame Buffer patches... Okay I'm new at patch generation - so please tell me if there's a better way I could have done this. Attached are two patch files generated with 'cvs diff -u' SDL-fb-open-lock.patch applies to SDL_fbvideo.c Modifies the open loop to check /dev/fb/0 found on devfs... Modifies the lock code to return failure if the current virtual terminal is not the one opened for frame buffer writing... Lock would hang forever if switched away (ctrl-alt-F1) ... SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c Switches default mouse mode based on SDL_MOUSEDRV - currently only accepts PS2 - otherwise default is MS Mouse. When the screen is switched - exisiting code (wrapped in ifdef SAVE_SCREEN_COTENTS) would save the wrong bit of the screen.... ( I run frame buffer 1600x1200, the size I requested was 800x600 - the save would save the top 800 lines (non biased) and restore them... Adding screen->offset fixed that ) However, if that option is not set, then a call to SDL_UpdateRect (full screen) is made. (which may have had it's contents changed since the screen is not entirely locked because of lock-failure patch) Jim [patches slightly tweaked for SDL 1.2.10]
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:48:22 +0000
parents 8d9bb0cf2c2a
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* GGI-based SDL video driver implementation.
*/

#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>

#include <ggi/ggi.h>
#include <ggi/gii.h>

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_ggivideo.h"
#include "SDL_ggimouse_c.h"
#include "SDL_ggievents_c.h"


struct private_hwdata
{
	ggi_visual_t vis;
};

ggi_visual_t VIS;

/* Initialization/Query functions */
static int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int GGI_SetColors(_THIS, int firstcolor, int ncolors,
			 SDL_Color *colors);
static void GGI_VideoQuit(_THIS);

/* Hardware surface functions */
static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface);
static int GGI_LockHWSurface(_THIS, SDL_Surface *surface);
static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface);

/* GGI driver bootstrap functions */

static int GGI_Available(void)
{
	ggi_visual_t *vis;

	vis = NULL;
	if (ggiInit() == 0) {
		vis = ggiOpen(NULL);
		if (vis != NULL) {
			ggiClose(vis);
		}
	}
	return (vis != NULL);
}

static void GGI_DeleteDevice(SDL_VideoDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_VideoDevice *GGI_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		SDL_memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				SDL_malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			SDL_free(device);
		}
		return(0);
	}
	SDL_memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = GGI_VideoInit;
	device->ListModes = GGI_ListModes;
	device->SetVideoMode = GGI_SetVideoMode;
	device->SetColors = GGI_SetColors;
	device->UpdateRects = NULL;
	device->VideoQuit = GGI_VideoQuit;
	device->AllocHWSurface = GGI_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = GGI_LockHWSurface;
	device->UnlockHWSurface = GGI_UnlockHWSurface;
	device->FlipHWSurface = NULL;
	device->FreeHWSurface = GGI_FreeHWSurface;
	device->SetCaption = NULL;
	device->SetIcon = NULL;
	device->IconifyWindow = NULL;
	device->GrabInput = NULL;
	device->GetWMInfo = NULL;
	device->InitOSKeymap = GGI_InitOSKeymap;
	device->PumpEvents = GGI_PumpEvents;

	device->free = GGI_DeleteDevice;

	return device;
}

VideoBootStrap GGI_bootstrap = {
	"ggi", "General Graphics Interface (GGI)",
	GGI_Available, GGI_CreateDevice
};


static SDL_Rect video_mode;
static SDL_Rect *SDL_modelist[4] = { NULL, NULL, NULL, NULL };

int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	ggi_mode mode =
	{
		1,
		{ GGI_AUTO, GGI_AUTO },
		{ GGI_AUTO, GGI_AUTO },
		{ 0, 0 },
		GT_AUTO,
		{ GGI_AUTO, GGI_AUTO }
	};	
	struct private_hwdata *priv;
	ggi_color pal[256], map[256];
	const ggi_directbuffer *db;
	int err, num_bufs;
	ggi_pixel white, black;
	
	priv = SDL_malloc(sizeof(struct private_hwdata));
	if (priv == NULL)
	{
		SDL_SetError("Unhandled GGI mode type!\n");
		GGI_VideoQuit(NULL);
	}
	
	if (ggiInit() != 0)
	{
		SDL_SetError("Unable to initialize GGI!\n");
		GGI_VideoQuit(NULL);
	}
	
	VIS = ggiOpen(NULL);
	if (VIS == NULL)
	{
		SDL_SetError("Unable to open default GGI visual!\n");
		ggiExit();
		GGI_VideoQuit(NULL);
	}
	
	ggiSetFlags(VIS, GGIFLAG_ASYNC);
	
	/* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */
	ggiCheckMode(VIS, &mode);
	
	/* At this point we should have a valid mode - try to set it */
	err = ggiSetMode(VIS, &mode);
	
	/* If we couldn't set _any_ modes, something is very wrong */
	if (err)
	{
		SDL_SetError("Can't set a mode!\n");
		ggiClose(VIS);
		ggiExit();
		GGI_VideoQuit(NULL);
	}

	/* Determine the current screen size */
	this->info.current_w = mode.virt.x;
	this->info.current_h = mode.virt.y;

	/* Set a palette for palletized modes */
	if (GT_SCHEME(mode.graphtype) == GT_PALETTE)
	{
		ggiSetColorfulPalette(VIS);
		ggiGetPalette(VIS, 0, 1 << vformat->BitsPerPixel, pal);
	}
	
	/* Now we try to get the DirectBuffer info, which determines whether
	 * SDL can access hardware surfaces directly. */
	
	num_bufs = ggiDBGetNumBuffers(VIS);

	if (num_bufs > 0)
	{
		db = ggiDBGetBuffer(VIS, 0); /* Only handle one DB for now */
		
		vformat->BitsPerPixel = db->buffer.plb.pixelformat->depth;
		
		vformat->Rmask = db->buffer.plb.pixelformat->red_mask;
		vformat->Gmask = db->buffer.plb.pixelformat->green_mask;
		vformat->Bmask = db->buffer.plb.pixelformat->blue_mask;
		
		/* Fill in our hardware acceleration capabilities */
	
		this->info.wm_available = 0;
		this->info.hw_available = 1;
		this->info.video_mem = db->buffer.plb.stride * mode.virt.y;
	}

	video_mode.x = 0;
	video_mode.y = 0;
	video_mode.w = mode.virt.x;
	video_mode.h = mode.virt.y;
	SDL_modelist[((vformat->BitsPerPixel + 7) / 8) - 1] = &video_mode;

	/* We're done! */
	return(0);
}

static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	return(&SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]);
}

/* Various screen update functions available */
static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);

SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags)
{
	ggi_mode mode =
	{
		1,
		{ GGI_AUTO, GGI_AUTO },
		{ GGI_AUTO, GGI_AUTO },
		{ 0, 0 },
		GT_AUTO,
		{ GGI_AUTO, GGI_AUTO }
	};
        const ggi_directbuffer *db;
	ggi_color pal[256];
	int err;

	fprintf(stderr, "GGI_SetVideoMode()\n");
	
	mode.visible.x = mode.virt.x = width;
	mode.visible.y = mode.virt.y = height;
	
	/* Translate requested SDL bit depth into a GGI mode */	
	switch (bpp)
	{
		case 1:  mode.graphtype = GT_1BIT;  break;
		case 2:  mode.graphtype = GT_2BIT;  break;
		case 4:  mode.graphtype = GT_4BIT;  break;
		case 8:  mode.graphtype = GT_8BIT;  break;
		case 15: mode.graphtype = GT_15BIT; break;
		case 16: mode.graphtype = GT_16BIT; break;
		case 24: mode.graphtype = GT_24BIT; break;
		case 32: mode.graphtype = GT_32BIT; break;
		default:
		SDL_SetError("Unknown SDL bit depth, using GT_AUTO....\n");
		mode.graphtype = GT_AUTO;
	}
	
	/* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */
	ggiCheckMode(VIS, &mode);
	
	/* At this point we should have a valid mode - try to set it */
	err = ggiSetMode(VIS, &mode);

	/* If we couldn't set _any_ modes, something is very wrong */
	if (err)
	{
		SDL_SetError("Can't set a mode!\n");
		ggiClose(VIS);
		ggiExit();
		GGI_VideoQuit(NULL);
	}
	
	/* Set a palette for palletized modes */
	if (GT_SCHEME(mode.graphtype) == GT_PALETTE)
	{
		ggiSetColorfulPalette(VIS);
		ggiGetPalette(VIS, 0, 1 << bpp, pal);
	}
	
	db = ggiDBGetBuffer(VIS, 0);
	
	/* Set up the new mode framebuffer */
	current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
	current->w = mode.virt.x;
	current->h = mode.virt.y;
	current->pitch = db->buffer.plb.stride;
	current->pixels = db->read;

	/* Set the blit function */
	this->UpdateRects = GGI_DirectUpdate;

	/* We're done */
	return(current);
}

static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return(-1);
}
static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}
static int GGI_LockHWSurface(_THIS, SDL_Surface *surface)
{
	return(0);
}
static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	int i;
	
/*	ggiFlush(VIS); */
	
	for (i = 0; i < numrects; i++)
	{
		ggiFlushRegion(VIS, rects[i].x, rects[i].y, rects[i].w, rects[i].h);
	}
	return;
}

int GGI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
	int i;
	ggi_color pal[256];

	/* Set up the colormap */
	for (i = 0; i < ncolors; i++)
	{
		pal[i].r = (colors[i].r << 8) | colors[i].r;
		pal[i].g = (colors[i].g << 8) | colors[i].g;
		pal[i].b = (colors[i].b << 8) | colors[i].b;
	}
	
	ggiSetPalette(VIS, firstcolor, ncolors, pal);
	
	return 1;
}
	
void GGI_VideoQuit(_THIS)
{
}
void GGI_FinalQuit(void) 
{
}