view src/video/ggi/SDL_ggivideo.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 8d9bb0cf2c2a
children 4da1ee79c9af
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* GGI-based SDL video driver implementation.
*/

#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>

#include <ggi/ggi.h>
#include <ggi/gii.h>

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_ggivideo.h"
#include "SDL_ggimouse_c.h"
#include "SDL_ggievents_c.h"


struct private_hwdata
{
    ggi_visual_t vis;
};

ggi_visual_t VIS;

/* Initialization/Query functions */
static int GGI_VideoInit (_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **GGI_ListModes (_THIS, SDL_PixelFormat * format,
                                 Uint32 flags);
static SDL_Surface *GGI_SetVideoMode (_THIS, SDL_Surface * current, int width,
                                      int height, int bpp, Uint32 flags);
static int GGI_SetColors (_THIS, int firstcolor, int ncolors,
                          SDL_Color * colors);
static void GGI_VideoQuit (_THIS);

/* Hardware surface functions */
static int GGI_AllocHWSurface (_THIS, SDL_Surface * surface);
static int GGI_LockHWSurface (_THIS, SDL_Surface * surface);
static void GGI_UnlockHWSurface (_THIS, SDL_Surface * surface);
static void GGI_FreeHWSurface (_THIS, SDL_Surface * surface);

/* GGI driver bootstrap functions */

static int
GGI_Available (void)
{
    ggi_visual_t *vis;

    vis = NULL;
    if (ggiInit () == 0) {
        vis = ggiOpen (NULL);
        if (vis != NULL) {
            ggiClose (vis);
        }
    }
    return (vis != NULL);
}

static void
GGI_DeleteDevice (SDL_VideoDevice * device)
{
    SDL_free (device->hidden);
    SDL_free (device);
}

static SDL_VideoDevice *
GGI_CreateDevice (int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice));
    if (device) {
        SDL_memset (device, 0, (sizeof *device));
        device->hidden = (struct SDL_PrivateVideoData *)
            SDL_malloc ((sizeof *device->hidden));
    }
    if ((device == NULL) || (device->hidden == NULL)) {
        SDL_OutOfMemory ();
        if (device) {
            SDL_free (device);
        }
        return (0);
    }
    SDL_memset (device->hidden, 0, (sizeof *device->hidden));

    /* Set the function pointers */
    device->VideoInit = GGI_VideoInit;
    device->ListModes = GGI_ListModes;
    device->SetVideoMode = GGI_SetVideoMode;
    device->SetColors = GGI_SetColors;
    device->UpdateRects = NULL;
    device->VideoQuit = GGI_VideoQuit;
    device->AllocHWSurface = GGI_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = GGI_LockHWSurface;
    device->UnlockHWSurface = GGI_UnlockHWSurface;
    device->FlipHWSurface = NULL;
    device->FreeHWSurface = GGI_FreeHWSurface;
    device->SetCaption = NULL;
    device->SetIcon = NULL;
    device->IconifyWindow = NULL;
    device->GrabInput = NULL;
    device->GetWMInfo = NULL;
    device->InitOSKeymap = GGI_InitOSKeymap;
    device->PumpEvents = GGI_PumpEvents;

    device->free = GGI_DeleteDevice;

    return device;
}

VideoBootStrap GGI_bootstrap = {
    "ggi", "General Graphics Interface (GGI)",
    GGI_Available, GGI_CreateDevice
};


static SDL_Rect video_mode;
static SDL_Rect *SDL_modelist[4] = { NULL, NULL, NULL, NULL };

int
GGI_VideoInit (_THIS, SDL_PixelFormat * vformat)
{
    ggi_mode mode = {
        1,
        {GGI_AUTO, GGI_AUTO},
        {GGI_AUTO, GGI_AUTO},
        {0, 0},
        GT_AUTO,
        {GGI_AUTO, GGI_AUTO}
    };
    struct private_hwdata *priv;
    ggi_color pal[256], map[256];
    const ggi_directbuffer *db;
    int err, num_bufs;
    ggi_pixel white, black;

    priv = SDL_malloc (sizeof (struct private_hwdata));
    if (priv == NULL) {
        SDL_SetError ("Unhandled GGI mode type!\n");
        GGI_VideoQuit (NULL);
    }

    if (ggiInit () != 0) {
        SDL_SetError ("Unable to initialize GGI!\n");
        GGI_VideoQuit (NULL);
    }

    VIS = ggiOpen (NULL);
    if (VIS == NULL) {
        SDL_SetError ("Unable to open default GGI visual!\n");
        ggiExit ();
        GGI_VideoQuit (NULL);
    }

    ggiSetFlags (VIS, GGIFLAG_ASYNC);

    /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */
    ggiCheckMode (VIS, &mode);

    /* At this point we should have a valid mode - try to set it */
    err = ggiSetMode (VIS, &mode);

    /* If we couldn't set _any_ modes, something is very wrong */
    if (err) {
        SDL_SetError ("Can't set a mode!\n");
        ggiClose (VIS);
        ggiExit ();
        GGI_VideoQuit (NULL);
    }

    /* Determine the current screen size */
    this->info.current_w = mode.virt.x;
    this->info.current_h = mode.virt.y;

    /* Set a palette for palletized modes */
    if (GT_SCHEME (mode.graphtype) == GT_PALETTE) {
        ggiSetColorfulPalette (VIS);
        ggiGetPalette (VIS, 0, 1 << vformat->BitsPerPixel, pal);
    }

    /* Now we try to get the DirectBuffer info, which determines whether
     * SDL can access hardware surfaces directly. */

    num_bufs = ggiDBGetNumBuffers (VIS);

    if (num_bufs > 0) {
        db = ggiDBGetBuffer (VIS, 0);   /* Only handle one DB for now */

        vformat->BitsPerPixel = db->buffer.plb.pixelformat->depth;

        vformat->Rmask = db->buffer.plb.pixelformat->red_mask;
        vformat->Gmask = db->buffer.plb.pixelformat->green_mask;
        vformat->Bmask = db->buffer.plb.pixelformat->blue_mask;

        /* Fill in our hardware acceleration capabilities */

        this->info.wm_available = 0;
        this->info.hw_available = 1;
        this->info.video_mem = db->buffer.plb.stride * mode.virt.y;
    }

    video_mode.x = 0;
    video_mode.y = 0;
    video_mode.w = mode.virt.x;
    video_mode.h = mode.virt.y;
    SDL_modelist[((vformat->BitsPerPixel + 7) / 8) - 1] = &video_mode;

    /* We're done! */
    return (0);
}

static SDL_Rect **
GGI_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    return (&SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]);
}

/* Various screen update functions available */
static void GGI_DirectUpdate (_THIS, int numrects, SDL_Rect * rects);

SDL_Surface *
GGI_SetVideoMode (_THIS, SDL_Surface * current, int width, int height,
                  int bpp, Uint32 flags)
{
    ggi_mode mode = {
        1,
        {GGI_AUTO, GGI_AUTO},
        {GGI_AUTO, GGI_AUTO},
        {0, 0},
        GT_AUTO,
        {GGI_AUTO, GGI_AUTO}
    };
    const ggi_directbuffer *db;
    ggi_color pal[256];
    int err;

    fprintf (stderr, "GGI_SetVideoMode()\n");

    mode.visible.x = mode.virt.x = width;
    mode.visible.y = mode.virt.y = height;

    /* Translate requested SDL bit depth into a GGI mode */
    switch (bpp) {
    case 1:
        mode.graphtype = GT_1BIT;
        break;
    case 2:
        mode.graphtype = GT_2BIT;
        break;
    case 4:
        mode.graphtype = GT_4BIT;
        break;
    case 8:
        mode.graphtype = GT_8BIT;
        break;
    case 15:
        mode.graphtype = GT_15BIT;
        break;
    case 16:
        mode.graphtype = GT_16BIT;
        break;
    case 24:
        mode.graphtype = GT_24BIT;
        break;
    case 32:
        mode.graphtype = GT_32BIT;
        break;
    default:
        SDL_SetError ("Unknown SDL bit depth, using GT_AUTO....\n");
        mode.graphtype = GT_AUTO;
    }

    /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */
    ggiCheckMode (VIS, &mode);

    /* At this point we should have a valid mode - try to set it */
    err = ggiSetMode (VIS, &mode);

    /* If we couldn't set _any_ modes, something is very wrong */
    if (err) {
        SDL_SetError ("Can't set a mode!\n");
        ggiClose (VIS);
        ggiExit ();
        GGI_VideoQuit (NULL);
    }

    /* Set a palette for palletized modes */
    if (GT_SCHEME (mode.graphtype) == GT_PALETTE) {
        ggiSetColorfulPalette (VIS);
        ggiGetPalette (VIS, 0, 1 << bpp, pal);
    }

    db = ggiDBGetBuffer (VIS, 0);

    /* Set up the new mode framebuffer */
    current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
    current->w = mode.virt.x;
    current->h = mode.virt.y;
    current->pitch = db->buffer.plb.stride;
    current->pixels = db->read;

    /* Set the blit function */
    this->UpdateRects = GGI_DirectUpdate;

    /* We're done */
    return (current);
}

static int
GGI_AllocHWSurface (_THIS, SDL_Surface * surface)
{
    return (-1);
}
static void
GGI_FreeHWSurface (_THIS, SDL_Surface * surface)
{
    return;
}
static int
GGI_LockHWSurface (_THIS, SDL_Surface * surface)
{
    return (0);
}
static void
GGI_UnlockHWSurface (_THIS, SDL_Surface * surface)
{
    return;
}

static void
GGI_DirectUpdate (_THIS, int numrects, SDL_Rect * rects)
{
    int i;

/*	ggiFlush(VIS); */

    for (i = 0; i < numrects; i++) {
        ggiFlushRegion (VIS, rects[i].x, rects[i].y, rects[i].w, rects[i].h);
    }
    return;
}

int
GGI_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    int i;
    ggi_color pal[256];

    /* Set up the colormap */
    for (i = 0; i < ncolors; i++) {
        pal[i].r = (colors[i].r << 8) | colors[i].r;
        pal[i].g = (colors[i].g << 8) | colors[i].g;
        pal[i].b = (colors[i].b << 8) | colors[i].b;
    }

    ggiSetPalette (VIS, firstcolor, ncolors, pal);

    return 1;
}

void
GGI_VideoQuit (_THIS)
{
}
void
GGI_FinalQuit (void)
{
}

/* vi: set ts=4 sw=4 expandtab: */