Mercurial > sdl-ios-xcode
view src/joystick/SDL_joystick.c @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 0906692aa6a4 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the joystick API for Simple DirectMedia Layer */ #include "SDL_events.h" #include "SDL_sysjoystick.h" #include "SDL_joystick_c.h" #if !SDL_EVENTS_DISABLED #include "../events/SDL_events_c.h" #endif /* This is used for Quake III Arena */ #if SDL_EVENTS_DISABLED #define SDL_Lock_EventThread() #define SDL_Unlock_EventThread() #endif Uint8 SDL_numjoysticks = 0; SDL_Joystick **SDL_joysticks = NULL; static SDL_Joystick *default_joystick = NULL; int SDL_JoystickInit(void) { int arraylen; int status; SDL_numjoysticks = 0; status = SDL_SYS_JoystickInit(); if (status >= 0) { arraylen = (status + 1) * sizeof(*SDL_joysticks); SDL_joysticks = (SDL_Joystick **) SDL_malloc(arraylen); if (SDL_joysticks == NULL) { SDL_numjoysticks = 0; } else { SDL_memset(SDL_joysticks, 0, arraylen); SDL_numjoysticks = status; } status = 0; } default_joystick = NULL; return (status); } /* * Count the number of joysticks attached to the system */ int SDL_NumJoysticks(void) { return SDL_numjoysticks; } /* * Get the implementation dependent name of a joystick */ const char * SDL_JoystickName(int device_index) { if ((device_index < 0) || (device_index >= SDL_numjoysticks)) { SDL_SetError("There are %d joysticks available", SDL_numjoysticks); return (NULL); } return (SDL_SYS_JoystickName(device_index)); } /* * Open a joystick for use - the index passed as an argument refers to * the N'th joystick on the system. This index is the value which will * identify this joystick in future joystick events. * * This function returns a joystick identifier, or NULL if an error occurred. */ SDL_Joystick * SDL_JoystickOpen(int device_index) { int i; SDL_Joystick *joystick; if ((device_index < 0) || (device_index >= SDL_numjoysticks)) { SDL_SetError("There are %d joysticks available", SDL_numjoysticks); return (NULL); } /* If the joystick is already open, return it */ for (i = 0; SDL_joysticks[i]; ++i) { if (device_index == SDL_joysticks[i]->index) { joystick = SDL_joysticks[i]; ++joystick->ref_count; return (joystick); } } /* Create and initialize the joystick */ joystick = (SDL_Joystick *) SDL_malloc((sizeof *joystick)); if (joystick != NULL) { SDL_memset(joystick, 0, (sizeof *joystick)); joystick->index = device_index; if (SDL_SYS_JoystickOpen(joystick) < 0) { SDL_free(joystick); joystick = NULL; } else { if (joystick->naxes > 0) { joystick->axes = (Sint16 *) SDL_malloc (joystick->naxes * sizeof(Sint16)); } if (joystick->nhats > 0) { joystick->hats = (Uint8 *) SDL_malloc (joystick->nhats * sizeof(Uint8)); } if (joystick->nballs > 0) { joystick->balls = (struct balldelta *) SDL_malloc (joystick->nballs * sizeof(*joystick->balls)); } if (joystick->nbuttons > 0) { joystick->buttons = (Uint8 *) SDL_malloc (joystick->nbuttons * sizeof(Uint8)); } if (((joystick->naxes > 0) && !joystick->axes) || ((joystick->nhats > 0) && !joystick->hats) || ((joystick->nballs > 0) && !joystick->balls) || ((joystick->nbuttons > 0) && !joystick->buttons)) { SDL_OutOfMemory(); SDL_JoystickClose(joystick); joystick = NULL; } if (joystick->axes) { SDL_memset(joystick->axes, 0, joystick->naxes * sizeof(Sint16)); } if (joystick->hats) { SDL_memset(joystick->hats, 0, joystick->nhats * sizeof(Uint8)); } if (joystick->balls) { SDL_memset(joystick->balls, 0, joystick->nballs * sizeof(*joystick->balls)); } if (joystick->buttons) { SDL_memset(joystick->buttons, 0, joystick->nbuttons * sizeof(Uint8)); } } } if (joystick) { /* Add joystick to list */ ++joystick->ref_count; SDL_Lock_EventThread(); for (i = 0; SDL_joysticks[i]; ++i) /* Skip to next joystick */ ; SDL_joysticks[i] = joystick; SDL_Unlock_EventThread(); } return (joystick); } /* * Returns 1 if the joystick has been opened, or 0 if it has not. */ int SDL_JoystickOpened(int device_index) { int i, opened; opened = 0; for (i = 0; SDL_joysticks[i]; ++i) { if (SDL_joysticks[i]->index == (Uint8) device_index) { opened = 1; break; } } return (opened); } /* * Checks to make sure the joystick is valid. */ int SDL_PrivateJoystickValid(SDL_Joystick ** joystick) { int valid; if (*joystick == NULL) { *joystick = default_joystick; } if (*joystick == NULL) { SDL_SetError("Joystick hasn't been opened yet"); valid = 0; } else { valid = 1; } return valid; } /* * Get the device index of an opened joystick. */ int SDL_JoystickIndex(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->index); } /* * Get the number of multi-dimensional axis controls on a joystick */ int SDL_JoystickNumAxes(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->naxes); } /* * Get the number of hats on a joystick */ int SDL_JoystickNumHats(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->nhats); } /* * Get the number of trackballs on a joystick */ int SDL_JoystickNumBalls(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->nballs); } /* * Get the number of buttons on a joystick */ int SDL_JoystickNumButtons(SDL_Joystick * joystick) { if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } return (joystick->nbuttons); } /* * Get the current state of an axis control on a joystick */ Sint16 SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis) { Sint16 state; if (!SDL_PrivateJoystickValid(&joystick)) { return (0); } if (axis < joystick->naxes) { state = joystick->axes[axis]; } else { SDL_SetError("Joystick only has %d axes", joystick->naxes); state = 0; } return (state); } /* * Get the current state of a hat on a joystick */ Uint8 SDL_JoystickGetHat(SDL_Joystick * joystick, int hat) { Uint8 state; if (!SDL_PrivateJoystickValid(&joystick)) { return (0); } if (hat < joystick->nhats) { state = joystick->hats[hat]; } else { SDL_SetError("Joystick only has %d hats", joystick->nhats); state = 0; } return (state); } /* * Get the ball axis change since the last poll */ int SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy) { int retval; if (!SDL_PrivateJoystickValid(&joystick)) { return (-1); } retval = 0; if (ball < joystick->nballs) { if (dx) { *dx = joystick->balls[ball].dx; } if (dy) { *dy = joystick->balls[ball].dy; } joystick->balls[ball].dx = 0; joystick->balls[ball].dy = 0; } else { SDL_SetError("Joystick only has %d balls", joystick->nballs); retval = -1; } return (retval); } /* * Get the current state of a button on a joystick */ Uint8 SDL_JoystickGetButton(SDL_Joystick * joystick, int button) { Uint8 state; if (!SDL_PrivateJoystickValid(&joystick)) { return (0); } if (button < joystick->nbuttons) { state = joystick->buttons[button]; } else { SDL_SetError("Joystick only has %d buttons", joystick->nbuttons); state = 0; } return (state); } /* * Close a joystick previously opened with SDL_JoystickOpen() */ void SDL_JoystickClose(SDL_Joystick * joystick) { int i; if (!SDL_PrivateJoystickValid(&joystick)) { return; } /* First decrement ref count */ if (--joystick->ref_count > 0) { return; } /* Lock the event queue - prevent joystick polling */ SDL_Lock_EventThread(); if (joystick == default_joystick) { default_joystick = NULL; } SDL_SYS_JoystickClose(joystick); /* Remove joystick from list */ for (i = 0; SDL_joysticks[i]; ++i) { if (joystick == SDL_joysticks[i]) { SDL_memcpy(&SDL_joysticks[i], &SDL_joysticks[i + 1], (SDL_numjoysticks - i) * sizeof(joystick)); break; } } /* Let the event thread keep running */ SDL_Unlock_EventThread(); /* Free the data associated with this joystick */ if (joystick->axes) { SDL_free(joystick->axes); } if (joystick->hats) { SDL_free(joystick->hats); } if (joystick->balls) { SDL_free(joystick->balls); } if (joystick->buttons) { SDL_free(joystick->buttons); } SDL_free(joystick); } void SDL_JoystickQuit(void) { /* Stop the event polling */ SDL_Lock_EventThread(); SDL_numjoysticks = 0; SDL_Unlock_EventThread(); /* Quit the joystick setup */ SDL_SYS_JoystickQuit(); if (SDL_joysticks) { SDL_free(SDL_joysticks); SDL_joysticks = NULL; } } /* These are global for SDL_sysjoystick.c and SDL_events.c */ int SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value) { int posted; /* Update internal joystick state */ joystick->axes[axis] = value; /* Post the event, if desired */ posted = 0; #if !SDL_EVENTS_DISABLED if (SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE) { SDL_Event event; event.type = SDL_JOYAXISMOTION; event.jaxis.which = joystick->index; event.jaxis.axis = axis; event.jaxis.value = value; if ((SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { posted = 1; SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ return (posted); } int SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value) { int posted; /* Update internal joystick state */ joystick->hats[hat] = value; /* Post the event, if desired */ posted = 0; #if !SDL_EVENTS_DISABLED if (SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE) { SDL_Event event; event.jhat.type = SDL_JOYHATMOTION; event.jhat.which = joystick->index; event.jhat.hat = hat; event.jhat.value = value; if ((SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { posted = 1; SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ return (posted); } int SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball, Sint16 xrel, Sint16 yrel) { int posted; /* Update internal mouse state */ joystick->balls[ball].dx += xrel; joystick->balls[ball].dy += yrel; /* Post the event, if desired */ posted = 0; #if !SDL_EVENTS_DISABLED if (SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE) { SDL_Event event; event.jball.type = SDL_JOYBALLMOTION; event.jball.which = joystick->index; event.jball.ball = ball; event.jball.xrel = xrel; event.jball.yrel = yrel; if ((SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { posted = 1; SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ return (posted); } int SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state) { int posted; #if !SDL_EVENTS_DISABLED SDL_Event event; switch (state) { case SDL_PRESSED: event.type = SDL_JOYBUTTONDOWN; break; case SDL_RELEASED: event.type = SDL_JOYBUTTONUP; break; default: /* Invalid state -- bail */ return (0); } #endif /* !SDL_EVENTS_DISABLED */ /* Update internal joystick state */ joystick->buttons[button] = state; /* Post the event, if desired */ posted = 0; #if !SDL_EVENTS_DISABLED if (SDL_ProcessEvents[event.type] == SDL_ENABLE) { event.jbutton.which = joystick->index; event.jbutton.button = button; event.jbutton.state = state; if ((SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { posted = 1; SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ return (posted); } void SDL_JoystickUpdate(void) { int i; for (i = 0; SDL_joysticks[i]; ++i) { SDL_SYS_JoystickUpdate(SDL_joysticks[i]); } } int SDL_JoystickEventState(int state) { #if SDL_EVENTS_DISABLED return SDL_IGNORE; #else const Uint8 event_list[] = { SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, }; unsigned int i; switch (state) { case SDL_QUERY: state = SDL_IGNORE; for (i = 0; i < SDL_arraysize(event_list); ++i) { state = SDL_EventState(event_list[i], SDL_QUERY); if (state == SDL_ENABLE) { break; } } break; default: for (i = 0; i < SDL_arraysize(event_list); ++i) { SDL_EventState(event_list[i], state); } break; } return (state); #endif /* SDL_EVENTS_DISABLED */ } /* vi: set ts=4 sw=4 expandtab: */