Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio_it.S @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 29e07f91bc1f |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Audio interrupts Patrice Mandin, Didier Méquignon */ .text .globl _SDL_MintAudio_Callback .globl _SDL_MintAudio_XbiosInterrupt .globl _SDL_MintAudio_XbiosInterruptMeasureClock .globl _SDL_MintAudio_Dma8Interrupt .globl _SDL_MintAudio_StfaInterrupt .globl _SDL_MintAudio_mutex .globl _SDL_MintAudio_audiobuf .globl _SDL_MintAudio_numbuf .globl _SDL_MintAudio_audiosize .globl _SDL_MintAudio_clocktics .globl _SDL_MintAudio_hasfpu .globl _SDL_MintAudio_stfa /* How it works: - Audio is playing buffer #0 (resp. #1) - We must calculate a sample in buffer #1 (resp. #0) so we first call the callback to do it - Then we swap the buffers */ #define savptr 0x4a2 #define savamt 0x46 /*--- Xbios interrupt vector to measure Falcon external clock ---*/ _SDL_MintAudio_XbiosInterruptMeasureClock: /* 1 mS */ btst #0,0xFFFF8901:w /* state DMA sound */ beqs SDL_MintAudio_EndIntMeasure addql #1,_SDL_MintAudio_clocktics SDL_MintAudio_EndIntMeasure: bclr #5,0xFFFFFA0F:w /* Clear service bit */ rte /*--- Xbios interrupt vector ---*/ _SDL_MintAudio_XbiosInterrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ bclr #5,0xfffffa0f:w /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bne SDL_MintAudio_XbiosEnd notw _SDL_MintAudio_mutex /* Swap buffers */ eorw #1,_SDL_MintAudio_numbuf moveml d0-d7/a0-a6,sp@- /* Save FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Xbios_nofpu1 .chip 68060 fsave sp@- fmoveml fpcr/fpsr/fpiar,sp@- fmovemx fp0-fp7,sp@- .chip 68000 SDL_MintAudio_Xbios_nofpu1: /* Callback */ jsr _SDL_MintAudio_Callback /* Restore FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Xbios_nofpu2 .chip 68060 fmovemx sp@+,fp0-fp7 fmoveml sp@+,fpcr/fpsr/fpiar frestore sp@+ .chip 68000 SDL_MintAudio_Xbios_nofpu2: /* Reserve space for registers */ subl #savamt,savptr /* Set new buffer */ moveq #0,d0 movel _SDL_MintAudio_audiosize,d1 movew _SDL_MintAudio_numbuf,d0 lsll #2,d0 lea _SDL_MintAudio_audiobuf,a0 movel a0@(d0:l),a1 lea a1@(d1:l),a2 movel a2,sp@- movel a1,sp@- clrw sp@- movew #131,sp@- trap #14 lea sp@(12),sp /* Restore registers space */ addl #savamt,savptr moveml sp@+,d0-d7/a0-a6 clrw _SDL_MintAudio_mutex SDL_MintAudio_XbiosEnd: rte /*--- DMA 8 bits interrupt vector ---*/ _SDL_MintAudio_Dma8Interrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ bclr #5,0xfffffa0f:w /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bne SDL_MintAudio_Dma8End notw _SDL_MintAudio_mutex /* Swap buffers */ eorw #1,_SDL_MintAudio_numbuf moveml d0-d1/a0-a1,sp@- /* Save FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Dma8_nofpu1 .chip 68060 fsave sp@- fmoveml fpcr/fpsr/fpiar,sp@- fmovemx fp0-fp7,sp@- .chip 68000 SDL_MintAudio_Dma8_nofpu1: /* Callback */ jsr _SDL_MintAudio_Callback /* Restore FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Dma8_nofpu2 .chip 68060 fmovemx sp@+,fp0-fp7 fmoveml sp@+,fpcr/fpsr/fpiar frestore sp@+ .chip 68000 SDL_MintAudio_Dma8_nofpu2: /* Set new buffer */ moveq #0,d0 movew _SDL_MintAudio_numbuf,d0 lslw #2,d0 lea _SDL_MintAudio_audiobuf,a0 movel a0@(d0:w),d1 /* Modify DMA addresses */ lea 0xffff8900:w,a0 moveb d1,a0@(0x07) /* Start address */ rorl #8,d1 moveb d1,a0@(0x05) rorl #8,d1 moveb d1,a0@(0x03) swap d1 addl _SDL_MintAudio_audiosize,d1 moveb d1,a0@(0x13) /* End address */ rorl #8,d1 moveb d1,a0@(0x11) rorl #8,d1 moveb d1,a0@(0x0f) moveml sp@+,d0-d1/a0-a1 clrw _SDL_MintAudio_mutex SDL_MintAudio_Dma8End: rte /*--- STFA interrupt vector ---*/ STFA_SOUND_START = 6 STFA_SOUND_END = STFA_SOUND_START+8 _SDL_MintAudio_StfaInterrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_StfaEnd notw _SDL_MintAudio_mutex /* Swap buffers */ eorw #1,_SDL_MintAudio_numbuf moveml d0-d7/a0-a6,sp@- /* Save FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Stfa_nofpu1 .chip 68060 fsave sp@- fmoveml fpcr/fpsr/fpiar,sp@- fmovemx fp0-fp7,sp@- .chip 68000 SDL_MintAudio_Stfa_nofpu1: /* Callback */ jsr _SDL_MintAudio_Callback /* Restore FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Stfa_nofpu2 .chip 68060 fmovemx sp@+,fp0-fp7 fmoveml sp@+,fpcr/fpsr/fpiar frestore sp@+ .chip 68000 SDL_MintAudio_Stfa_nofpu2: /* Set new buffer */ moveq #0,d0 movel _SDL_MintAudio_stfa,a1 movew _SDL_MintAudio_numbuf,d0 lslw #2,d0 lea _SDL_MintAudio_audiobuf,a0 movel a0@(d0:w),d1 /* Modify STFA replay buffers */ movel d1,a1@(STFA_SOUND_START) addl _SDL_MintAudio_audiosize,d1 movel d1,a1@(STFA_SOUND_END) moveml sp@+,d0-d7/a0-a6 clrw _SDL_MintAudio_mutex SDL_MintAudio_StfaEnd: rte