Mercurial > sdl-ios-xcode
view src/video/xbios/SDL_xbios.h @ 4204:976bc19f8f6b SDL-1.2
1.2 Quartz video: Ripped out QuickDraw and QuickTime.
Now we use the software path for YUV, and CoreGraphics for 2D stuff.
There are several other 10.6 fixes in here, too...now we can build a 64-bit
SDL for Snow Leopard!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 21 Sep 2009 06:08:23 +0000 |
parents | 6405314a7c07 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_xbios_h #define _SDL_xbios_h #include "SDL_stdinc.h" #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define XBIOSMODE_DOUBLELINE (1<<0) #define XBIOSMODE_C2P (1<<1) typedef struct { Uint16 number; /* Video mode number */ Uint16 width; /* Size */ Uint16 height; Uint16 depth; /* bits per plane */ Uint16 flags; } xbiosmode_t; /* Private display data */ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ struct SDL_PrivateVideoData { long cookie_vdo; long old_video_mode; /* Old video mode before entering SDL */ void *old_video_base; /* Old pointer to screen buffer */ void *old_palette; /* Old palette */ Uint32 old_num_colors; /* Nb of colors in saved palette */ void *screens[2]; /* Pointers to aligned screen buffer */ void *screensmem[2]; /* Pointers to screen buffer */ void *shadowscreen; /* Shadow screen for c2p conversion */ int frame_number; /* Number of frame for double buffer */ int pitch; /* Destination line width for C2P */ SDL_bool centscreen; /* Centscreen extension present ? */ xbiosmode_t *current; /* Current set mode */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; xbiosmode_t **SDL_xbiosmode[NUM_MODELISTS]; }; /* _VDO cookie values */ enum { VDO_ST=0, VDO_STE, VDO_TT, VDO_F30, VDO_MILAN }; /* Monitor types */ enum { MONITOR_MONO=0, MONITOR_TV, MONITOR_VGA, MONITOR_RGB }; /* EgetShift masks */ #define ES_MODE 0x0700 /* TT shifter modes */ #ifndef ST_LOW #define ST_LOW 0x0000 #define ST_MED 0x0100 #define ST_HIGH 0x0200 #define TT_LOW 0x0700 #define TT_MED 0x0300 #define TT_HIGH 0x0600 #endif /* Hidden structure -> variables names */ #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define SDL_xbiosmode (this->hidden->SDL_xbiosmode) #define XBIOS_mutex (this->hidden->mutex) #define XBIOS_cvdo (this->hidden->cookie_vdo) #define XBIOS_oldpalette (this->hidden->old_palette) #define XBIOS_oldnumcol (this->hidden->old_num_colors) #define XBIOS_oldvbase (this->hidden->old_video_base) #define XBIOS_oldvmode (this->hidden->old_video_mode) #define XBIOS_screens (this->hidden->screens) #define XBIOS_screensmem (this->hidden->screensmem) #define XBIOS_shadowscreen (this->hidden->shadowscreen) #define XBIOS_fbnum (this->hidden->frame_number) #define XBIOS_pitch (this->hidden->pitch) #define XBIOS_centscreen (this->hidden->centscreen) #define XBIOS_current (this->hidden->current) /*--- Functions prototypes ---*/ void SDL_XBIOS_AddMode(_THIS, int actually_add, const xbiosmode_t *modeinfo); #endif /* _SDL_xbios_h */