Mercurial > sdl-ios-xcode
view src/events/SDL_events_c.h @ 4204:976bc19f8f6b SDL-1.2
1.2 Quartz video: Ripped out QuickDraw and QuickTime.
Now we use the software path for YUV, and CoreGraphics for 2D stuff.
There are several other 10.6 fixes in here, too...now we can build a 64-bit
SDL for Snow Leopard!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 21 Sep 2009 06:08:23 +0000 |
parents | a1b03ba2fcd0 |
children | 429c8dd3175d |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful functions and variables from SDL_events.c */ #include "SDL_events.h" /* Start and stop the event processing loop */ extern int SDL_StartEventLoop(Uint32 flags); extern void SDL_StopEventLoop(void); extern void SDL_QuitInterrupt(void); extern void SDL_Lock_EventThread(void); extern void SDL_Unlock_EventThread(void); extern Uint32 SDL_EventThreadID(void); /* Event handler init routines */ extern int SDL_AppActiveInit(void); extern int SDL_KeyboardInit(void); extern int SDL_MouseInit(void); extern int SDL_QuitInit(void); /* Event handler quit routines */ extern void SDL_AppActiveQuit(void); extern void SDL_KeyboardQuit(void); extern void SDL_MouseQuit(void); extern void SDL_QuitQuit(void); /* The event filter function */ extern SDL_EventFilter SDL_EventOK; /* The array of event processing states */ extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; /* Internal event queueing functions (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) */ extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y); extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); extern int SDL_PrivateResize(int w, int h); extern int SDL_PrivateExpose(void); extern int SDL_PrivateQuit(void); extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); /* Used by the activity event handler to remove mouse focus */ extern void SDL_ResetMouse(void); /* Used by the activity event handler to remove keyboard focus */ extern void SDL_ResetKeyboard(void); /* Used by the event loop to queue pending keyboard repeat events */ extern void SDL_CheckKeyRepeat(void); /* Used by the OS keyboard code to detect whether or not to do UNICODE */ #ifndef DEFAULT_UNICODE_TRANSLATION #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ #endif extern int SDL_TranslateUNICODE;