Mercurial > sdl-ios-xcode
view include/SDL_config.h.default @ 4204:976bc19f8f6b SDL-1.2
1.2 Quartz video: Ripped out QuickDraw and QuickTime.
Now we use the software path for YUV, and CoreGraphics for 2D stuff.
There are several other 10.6 fixes in here, too...now we can build a 64-bit
SDL for Snow Leopard!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 21 Sep 2009 06:08:23 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_h #define _SDL_config_h #include "SDL_platform.h" /* Add any platform that doesn't build using the configure system */ #if defined(__DREAMCAST__) #include "SDL_config_dreamcast.h" #elif defined(__MACOS__) #include "SDL_config_macos.h" #elif defined(__MACOSX__) #include "SDL_config_macosx.h" #elif defined(__SYMBIAN32__) #include "SDL_config_symbian.h" /* must be before win32! */ #elif defined(__WIN32__) #include "SDL_config_win32.h" #elif defined(__OS2__) #include "SDL_config_os2.h" #else #include "SDL_config_minimal.h" #endif /* platform config */ #endif /* _SDL_config_h */