Mercurial > sdl-ios-xcode
view docs/man3/SDL_DisplayYUVOverlay.3 @ 4204:976bc19f8f6b SDL-1.2
1.2 Quartz video: Ripped out QuickDraw and QuickTime.
Now we use the software path for YUV, and CoreGraphics for 2D stuff.
There are several other 10.6 fixes in here, too...now we can build a 64-bit
SDL for Snow Leopard!
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 21 Sep 2009 06:08:23 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_DisplayYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_DisplayYUVOverlay \- Blit the overlay to the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_DisplayYUVOverlay\fP\fR(\fBSDL_Overlay *overlay, SDL_Rect *dstrect\fR); .SH "DESCRIPTION" .PP Blit the \fBoverlay\fR to the surface specified when it was \fIcreated\fR\&. The \fI\fBSDL_Rect\fR\fR structure, \fBdstrect\fR, specifies the position and size of the destination\&. If the \fBdstrect\fR is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling\&. .SH "RETURN VALUES" .PP Returns 0 on success .SH "SEE ALSO" .PP \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01