Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateSemaphore.3 @ 4204:976bc19f8f6b SDL-1.2
1.2 Quartz video: Ripped out QuickDraw and QuickTime.
Now we use the software path for YUV, and CoreGraphics for 2D stuff.
There are several other 10.6 fixes in here, too...now we can build a 64-bit
SDL for Snow Leopard!
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 21 Sep 2009 06:08:23 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_CreateSemaphore" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateSemaphore \- Creates a new semaphore and assigns an initial value to it\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBSDL_sem *\fBSDL_CreateSemaphore\fP\fR(\fBUint32 initial_value\fR); .SH "DESCRIPTION" .PP \fBSDL_CreateSemaphore()\fP creates a new semaphore and initializes it with the value \fBinitial_value\fR\&. Each locking operation on the semaphore by \fISDL_SemWait\fR, \fISDL_SemTryWait\fR or \fISDL_SemWaitTimeout\fR will atomically decrement the semaphore value\&. The locking operation will be blocked if the semaphore value is not positive (greater than zero)\&. Each unlock operation by \fISDL_SemPost\fR will atomically increment the semaphore value\&. .SH "RETURN VALUE" .PP Returns a pointer to an initialized semaphore or \fBNULL\fR if there was an error\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_sem *my_sem; my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE); if (my_sem == NULL) { return CREATE_SEM_FAILED; }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00