view docs/man3/SDL_CreateSemaphore.3 @ 4204:976bc19f8f6b SDL-1.2

1.2 Quartz video: Ripped out QuickDraw and QuickTime. Now we use the software path for YUV, and CoreGraphics for 2D stuff. There are several other 10.6 fixes in here, too...now we can build a 64-bit SDL for Snow Leopard!
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 21 Sep 2009 06:08:23 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_CreateSemaphore" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateSemaphore \- Creates a new semaphore and assigns an initial value to it\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBSDL_sem *\fBSDL_CreateSemaphore\fP\fR(\fBUint32 initial_value\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_CreateSemaphore()\fP creates a new semaphore and initializes it with the value \fBinitial_value\fR\&. Each locking operation on the semaphore by \fISDL_SemWait\fR, \fISDL_SemTryWait\fR or \fISDL_SemWaitTimeout\fR will atomically decrement the semaphore value\&. The locking operation will be blocked if the semaphore value is not positive (greater than zero)\&. Each unlock operation by \fISDL_SemPost\fR will atomically increment the semaphore value\&.
.SH "RETURN VALUE"
.PP
Returns a pointer to an initialized semaphore or \fBNULL\fR if there was an error\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSDL_sem *my_sem;

my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE);

if (my_sem == NULL) {
        return CREATE_SEM_FAILED;
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00