Mercurial > sdl-ios-xcode
view test/teststreaming.c @ 5262:956d42855c92
Finished removing unused leak detection code.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Feb 2011 14:42:06 -0800 |
parents | b0f5108fda60 |
children |
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/******************************************************************************** * * * Running moose :) Coded by Mike Gorchak. * * * ********************************************************************************/ #include <stdlib.h> #include <stdio.h> #include "SDL.h" #define MOOSEPIC_W 64 #define MOOSEPIC_H 88 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H) #define MOOSEFRAMES_COUNT 10 SDL_Color MooseColors[84] = { {49, 49, 49}, {66, 24, 0}, {66, 33, 0}, {66, 66, 66}, {66, 115, 49}, {74, 33, 0}, {74, 41, 16}, {82, 33, 8}, {82, 41, 8}, {82, 49, 16}, {82, 82, 82}, {90, 41, 8}, {90, 41, 16}, {90, 57, 24}, {99, 49, 16}, {99, 66, 24}, {99, 66, 33}, {99, 74, 33}, {107, 57, 24}, {107, 82, 41}, {115, 57, 33}, {115, 66, 33}, {115, 66, 41}, {115, 74, 0}, {115, 90, 49}, {115, 115, 115}, {123, 82, 0}, {123, 99, 57}, {132, 66, 41}, {132, 74, 41}, {132, 90, 8}, {132, 99, 33}, {132, 99, 66}, {132, 107, 66}, {140, 74, 49}, {140, 99, 16}, {140, 107, 74}, {140, 115, 74}, {148, 107, 24}, {148, 115, 82}, {148, 123, 74}, {148, 123, 90}, {156, 115, 33}, {156, 115, 90}, {156, 123, 82}, {156, 132, 82}, {156, 132, 99}, {156, 156, 156}, {165, 123, 49}, {165, 123, 90}, {165, 132, 82}, {165, 132, 90}, {165, 132, 99}, {165, 140, 90}, {173, 132, 57}, {173, 132, 99}, {173, 140, 107}, {173, 140, 115}, {173, 148, 99}, {173, 173, 173}, {181, 140, 74}, {181, 148, 115}, {181, 148, 123}, {181, 156, 107}, {189, 148, 123}, {189, 156, 82}, {189, 156, 123}, {189, 156, 132}, {189, 189, 189}, {198, 156, 123}, {198, 165, 132}, {206, 165, 99}, {206, 165, 132}, {206, 173, 140}, {206, 206, 206}, {214, 173, 115}, {214, 173, 140}, {222, 181, 148}, {222, 189, 132}, {222, 189, 156}, {222, 222, 222}, {231, 198, 165}, {231, 231, 231}, {239, 206, 173} }; Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE]; void quit(int rc) { SDL_Quit(); exit(rc); } void UpdateTexture(SDL_Texture *texture, int frame) { SDL_Color *color; Uint8 *src; Uint32 *dst; int row, col; void *pixels; int pitch; if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) { fprintf(stderr, "Couldn't lock texture: %s\n", SDL_GetError()); quit(5); } src = MooseFrames[frame]; for (row = 0; row < MOOSEPIC_H; ++row) { dst = (Uint32*)((Uint8*)pixels + row * pitch); for (col = 0; col < MOOSEPIC_W; ++col) { color = &MooseColors[*src++]; *dst++ = (0xFF000000|(color->r<<16)|(color->g<<8)|color->b); } } SDL_UnlockTexture(texture); } int main(int argc, char **argv) { SDL_Window *window; SDL_Renderer *renderer; SDL_RWops *handle; SDL_Texture *MooseTexture; SDL_Event event; SDL_bool done = SDL_FALSE; int frame; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return 1; } /* load the moose images */ handle = SDL_RWFromFile("moose.dat", "rb"); if (handle == NULL) { fprintf(stderr, "Can't find the file moose.dat !\n"); quit(2); } SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT); SDL_RWclose(handle); /* Create the window and renderer */ window = SDL_CreateWindow("Happy Moose", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, MOOSEPIC_W*4, MOOSEPIC_H*4, SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE); if (!window) { fprintf(stderr, "Couldn't set create window: %s\n", SDL_GetError()); quit(3); } renderer = SDL_CreateRenderer(window, -1, 0); if (!renderer) { fprintf(stderr, "Couldn't set create renderer: %s\n", SDL_GetError()); quit(4); } MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H); if (!MooseTexture) { fprintf(stderr, "Couldn't set create texture: %s\n", SDL_GetError()); quit(5); } /* Loop, waiting for QUIT or the escape key */ frame = 0; while (!done) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { done = SDL_TRUE; } break; case SDL_QUIT: done = SDL_TRUE; break; } } frame = (frame + 1) % MOOSEFRAMES_COUNT; UpdateTexture(MooseTexture, frame); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, MooseTexture, NULL, NULL); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); quit(0); return 0; } /* vi: set ts=4 sw=4 expandtab: */