2011-02-11 |
Sam Lantinga |
Finished removing unused leak detection code.
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2011-02-11 |
Sam Lantinga |
Removed unused leak detection code.
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2011-02-11 |
Sam Lantinga |
Cleaned up the file a bit for tutorial viewing
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2011-02-11 |
Sam Lantinga |
Added a very simple example of texture streaming
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2011-02-11 |
Sam Lantinga |
Fixed creating the window on Mac OS X.
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2011-02-11 |
Sam Lantinga |
Fixed error check
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2011-02-11 |
Sam Lantinga |
Fixed compile in Xcode
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2011-02-11 |
Sam Lantinga |
Fixed compiling on Windows
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2011-02-11 |
Sam Lantinga |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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2011-02-11 |
Sam Lantinga |
Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
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2011-02-11 |
Sam Lantinga |
Allow windows to be created on non-primary displays.
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2011-02-10 |
Sam Lantinga |
Window coordinates are in the global space and windows are not tied to a particular display.
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2011-02-10 |
Sam Lantinga |
Fixed line endings - in Mercurial they're \n
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2011-02-10 |
Sam Lantinga |
Be explicit about what display you're querying. The default display is 0.
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2011-02-10 |
Sam Lantinga |
Removed gamma support since it wasn't widely used and not well supported.
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2011-02-10 |
Sam Lantinga |
Better window parameter checking
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2011-02-10 |
Sam Lantinga |
Surfaces aren't in hardware memory anymore!
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2011-02-09 |
Sam Lantinga |
Added a scaling test program
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2011-02-09 |
Sam Lantinga |
Updated Xcode project with OpenGL shader files
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2011-02-09 |
Sam Lantinga |
Fixed compiling on Windows
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2011-02-09 |
Sam Lantinga |
Fixed crash when shaders aren't available.
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2011-02-09 |
Sam Lantinga |
Fixed crash when shaders are not supported
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2011-02-09 |
Sam Lantinga |
Added a way to replace the default logging mechanism
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2011-02-09 |
Sam Lantinga |
Added the ability to turn on logging output to the test programs
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2011-02-09 |
Sam Lantinga |
Added a hint to control whether the OpenGL driver uses shaders.
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2011-02-09 |
Sam Lantinga |
Added a simple GLSL example using SDL
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2011-02-09 |
Sam Lantinga |
Made the shaders easier to debug when they don't compile
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2011-02-09 |
Sam Lantinga |
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
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2011-02-09 |
Sam Lantinga |
Fixed setting the texture unit, still doesn't work.
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2011-02-09 |
Sam Lantinga |
Beginning of a framework for OpenGL shaders
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2011-02-08 |
Sam Lantinga |
Reduce duplicated code in the texture update code paths
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2011-02-08 |
Sam Lantinga |
Made it possible to disable the rendering subsystem with configure --disable-render
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2011-02-08 |
Sam Lantinga |
It's now possible to disable the fast atomic operations, at a huge performance penalty.
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2011-02-08 |
Sam Lantinga |
Added function SDL_RenderSetClipRect()
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2011-02-08 |
Sam Lantinga |
Fixed stack overflow on Windows
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2011-02-08 |
Sam Lantinga |
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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2011-02-08 |
Sam Lantinga |
Added a simple log message API
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2011-02-07 |
Sam Lantinga |
Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 |
Sam Lantinga |
Renamed SDLKey and SDLMod for consistency
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2011-02-07 |
Sam Lantinga |
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
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2011-02-07 |
Sam Lantinga |
Create an OpenGL 1.1 context by default, if available.
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2011-02-07 |
Sam Lantinga |
Updated testoverlay2 to use the SDL 2D rendering API
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2011-02-07 |
Sam Lantinga |
Removed obsolete file
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2011-02-07 |
Eric Wing |
removed sail.bmp from Xcode project
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2011-02-07 |
Eric Wing |
merged
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2011-02-07 |
Sam Lantinga |
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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2011-02-07 |
Sam Lantinga |
OpenGL ES 2.0 rendering LIVES!
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2011-02-06 |
Sam Lantinga |
Fixed compiling source shaders
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2011-02-06 |
Sam Lantinga |
Whoops, duplicate case
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2011-02-06 |
Sam Lantinga |
At least allow returning the values that were set.
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2011-02-06 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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2011-02-06 |
Sam Lantinga |
Updated the iPhone demos for the new API
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2011-02-06 |
Sam Lantinga |
Since we changed the API entirely, just remove the old function names
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2011-02-06 |
Sam Lantinga |
Fixed crash when binary shaders are not available.
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2011-02-06 |
Sam Lantinga |
Updated Xcode project with moved and removed files
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2011-02-06 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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2011-02-06 |
Sam Lantinga |
Minor consistency cleanup and documentation link update.
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2011-02-06 |
Sam Lantinga |
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
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2011-02-06 |
Sam Lantinga |
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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2011-02-06 |
Sam Lantinga |
Created a simpler version of SDL_SetHint() that doesn't need a priority.
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