view docs/html/sdlkillthread.html @ 2787:93764fe8601a

It turns out both the software and the OpenGL renderer had the same problem. According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so we just need to convert the colorkey into the alpha channel.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Nov 2008 05:29:14 +0000
parents 355632dca928
children
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>SDL_KillThread</H1
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>Name</H2
>SDL_KillThread&nbsp;--&nbsp;Gracelessly terminates the thread.</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_KillThread</B
></CODE
>(SDL_Thread *thread);</CODE
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>Description</H2
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><TT
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>SDL_KillThread</TT
> gracelessly terminates the thread 
associated with <TT
CLASS="PARAMETER"
><I
>thread</I
></TT
>.  If possible, you should 
use some other form of IPC to signal the thread to quit.</P
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>SDL_CreateThread</TT
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>,
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