Mercurial > sdl-ios-xcode
annotate docs/html/sdlkillthread.html @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_KillThread</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WaitThread" | |
17 HREF="sdlwaitthread.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CreateMutex" | |
20 HREF="sdlcreatemutex.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlwaitthread.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcreatemutex.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLKILLTHREAD" | |
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74 ></A |
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75 >SDL_KillThread</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7794" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_KillThread -- Gracelessly terminates the thread.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7797" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7798" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >void <B | |
107 CLASS="FSFUNC" | |
108 >SDL_KillThread</B | |
109 ></CODE | |
110 >(SDL_Thread *thread);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN7804" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 ><TT | |
125 CLASS="FUNCTION" | |
126 >SDL_KillThread</TT | |
127 > gracelessly terminates the thread | |
128 associated with <TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >thread</I | |
132 ></TT | |
133 >. If possible, you should | |
134 use some other form of IPC to signal the thread to quit.</P | |
135 ></DIV | |
136 ><DIV | |
137 CLASS="REFSECT1" | |
138 ><A | |
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139 NAME="AEN7809" |
0 | 140 ></A |
141 ><H2 | |
142 >See Also</H2 | |
143 ><P | |
144 ><A | |
145 HREF="sdlcreatethread.html" | |
146 ><TT | |
147 CLASS="FUNCTION" | |
148 >SDL_CreateThread</TT | |
149 ></A | |
150 >, | |
151 <A | |
152 HREF="sdlwaitthread.html" | |
153 ><TT | |
154 CLASS="FUNCTION" | |
155 >SDL_WaitThread</TT | |
156 ></A | |
157 ></P | |
158 ></DIV | |
159 ><DIV | |
160 CLASS="NAVFOOTER" | |
161 ><HR | |
162 ALIGN="LEFT" | |
163 WIDTH="100%"><TABLE | |
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164 SUMMARY="Footer navigation table" |
0 | 165 WIDTH="100%" |
166 BORDER="0" | |
167 CELLPADDING="0" | |
168 CELLSPACING="0" | |
169 ><TR | |
170 ><TD | |
171 WIDTH="33%" | |
172 ALIGN="left" | |
173 VALIGN="top" | |
174 ><A | |
175 HREF="sdlwaitthread.html" | |
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176 ACCESSKEY="P" |
0 | 177 >Prev</A |
178 ></TD | |
179 ><TD | |
180 WIDTH="34%" | |
181 ALIGN="center" | |
182 VALIGN="top" | |
183 ><A | |
184 HREF="index.html" | |
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185 ACCESSKEY="H" |
0 | 186 >Home</A |
187 ></TD | |
188 ><TD | |
189 WIDTH="33%" | |
190 ALIGN="right" | |
191 VALIGN="top" | |
192 ><A | |
193 HREF="sdlcreatemutex.html" | |
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194 ACCESSKEY="N" |
0 | 195 >Next</A |
196 ></TD | |
197 ></TR | |
198 ><TR | |
199 ><TD | |
200 WIDTH="33%" | |
201 ALIGN="left" | |
202 VALIGN="top" | |
203 >SDL_WaitThread</TD | |
204 ><TD | |
205 WIDTH="34%" | |
206 ALIGN="center" | |
207 VALIGN="top" | |
208 ><A | |
209 HREF="thread.html" | |
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210 ACCESSKEY="U" |
0 | 211 >Up</A |
212 ></TD | |
213 ><TD | |
214 WIDTH="33%" | |
215 ALIGN="right" | |
216 VALIGN="top" | |
217 >SDL_CreateMutex</TD | |
218 ></TR | |
219 ></TABLE | |
220 ></DIV | |
221 ></BODY | |
222 ></HTML | |
223 > |