Mercurial > sdl-ios-xcode
view test/testoverlay2.c @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | c785543d1843 |
children | 27ab20a36eba |
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/******************************************************************************** * * * Test of the overlay used for moved pictures, test more closed to real life. * * Running trojan moose :) Coded by Mike Gorchak. * * * ********************************************************************************/ #include <stdlib.h> #include <stdio.h> #include <string.h> #include "SDL.h" #define MOOSEPIC_W 64 #define MOOSEPIC_H 88 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H) #define MOOSEFRAMES_COUNT 10 SDL_Color MooseColors[84] = { {49, 49, 49} , {66, 24, 0} , {66, 33, 0} , {66, 66, 66} , {66, 115, 49} , {74, 33, 0} , {74, 41, 16} , {82, 33, 8} , {82, 41, 8} , {82, 49, 16} , {82, 82, 82} , {90, 41, 8} , {90, 41, 16} , {90, 57, 24} , {99, 49, 16} , {99, 66, 24} , {99, 66, 33} , {99, 74, 33} , {107, 57, 24} , {107, 82, 41} , {115, 57, 33} , {115, 66, 33} , {115, 66, 41} , {115, 74, 0} , {115, 90, 49} , {115, 115, 115} , {123, 82, 0} , {123, 99, 57} , {132, 66, 41} , {132, 74, 41} , {132, 90, 8} , {132, 99, 33} , {132, 99, 66} , {132, 107, 66} , {140, 74, 49} , {140, 99, 16} , {140, 107, 74} , {140, 115, 74} , {148, 107, 24} , {148, 115, 82} , {148, 123, 74} , {148, 123, 90} , {156, 115, 33} , {156, 115, 90} , {156, 123, 82} , {156, 132, 82} , {156, 132, 99} , {156, 156, 156} , {165, 123, 49} , {165, 123, 90} , {165, 132, 82} , {165, 132, 90} , {165, 132, 99} , {165, 140, 90} , {173, 132, 57} , {173, 132, 99} , {173, 140, 107} , {173, 140, 115} , {173, 148, 99} , {173, 173, 173} , {181, 140, 74} , {181, 148, 115} , {181, 148, 123} , {181, 156, 107} , {189, 148, 123} , {189, 156, 82} , {189, 156, 123} , {189, 156, 132} , {189, 189, 189} , {198, 156, 123} , {198, 165, 132} , {206, 165, 99} , {206, 165, 132} , {206, 173, 140} , {206, 206, 206} , {214, 173, 115} , {214, 173, 140} , {222, 181, 148} , {222, 189, 132} , {222, 189, 156} , {222, 222, 222} , {231, 198, 165} , {231, 231, 231} , {239, 206, 173} }; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* All RGB2YUV conversion code and some other parts of code has been taken from testoverlay.c */ /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ void RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance) { if (monochrome) { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]; yuv[1] = 128; yuv[2] = 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128; yuv[2] = 128; #endif } else { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]; yuv[1] = (rgb[2] - yuv[0]) * 0.565 + 128; yuv[2] = (rgb[0] - yuv[0]) * 0.713 + 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); #endif } if (luminance != 100) { yuv[0] = yuv[0] * luminance / 100; if (yuv[0] > 255) yuv[0] = 255; } } void ConvertRGBtoYV12(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Convert */ for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op[0] = o->pixels[0] + o->pitches[0] * y; op[1] = o->pixels[1] + o->pitches[1] * (y / 2); op[2] = o->pixels[2] + o->pitches[2] * (y / 2); for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++) = yuv[0]; if (x % 2 == 0 && y % 2 == 0) { *(op[1]++) = yuv[2]; *(op[2]++) = yuv[1]; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoIYUV(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Convert */ for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op[0] = o->pixels[0] + o->pitches[0] * y; op[1] = o->pixels[1] + o->pitches[1] * (y / 2); op[2] = o->pixels[2] + o->pitches[2] * (y / 2); for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++) = yuv[0]; if (x % 2 == 0 && y % 2 == 0) { *(op[1]++) = yuv[1]; *(op[2]++) = yuv[2]; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoUYVY(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[1]; *(op++) = yuv[0]; *(op++) = yuv[2]; } else *(op++) = yuv[0]; p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYVYU(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[0]; *(op++) = yuv[2]; op[1] = yuv[1]; } else { *op = yuv[0]; op += 2; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYUY2(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[0]; *(op++) = yuv[1]; op[1] = yuv[2]; } else { *op = yuv[0]; op += 2; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } static void PrintUsage(char *argv0) { fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); fprintf(stderr, "\n"); fprintf(stderr, "Where 'arg' is any of the following options:\n"); fprintf(stderr, "\n"); fprintf(stderr, " -fps <frames per second>\n"); fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); fprintf(stderr, " -scale <scale factor> (initial scale of the overlay)\n"); fprintf(stderr, " -help (shows this help)\n"); fprintf(stderr, "\n"); fprintf(stderr, "Press ESC to exit, or SPACE to freeze the movie while application running.\n"); fprintf(stderr, "\n"); } int main(int argc, char **argv) { Uint8 *RawMooseData; SDL_RWops *handle; SDL_Surface *screen; SDL_Surface *MooseFrame[MOOSEFRAMES_COUNT]; SDL_Overlay *overlay; SDL_Rect overlayrect; SDL_Event event; Uint32 lastftick; int paused = 0; int resized = 0; int i; int fps = 12; int fpsdelay; int overlay_format = SDL_YUY2_OVERLAY; int scale = 5; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return 3; } while (argc > 1) { if (strcmp(argv[1], "-fps") == 0) { if (argv[2]) { fps = atoi(argv[2]); if (fps == 0) { fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); quit(10); } if ((fps < 0) || (fps > 1000)) { fprintf(stderr, "The -fps option must be in range from 1 to 1000, default is 12.\n"); quit(10); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); quit(10); } } else if (strcmp(argv[1], "-format") == 0) { if (argv[2]) { if (!strcmp(argv[2], "YV12")) overlay_format = SDL_YV12_OVERLAY; else if (!strcmp(argv[2], "IYUV")) overlay_format = SDL_IYUV_OVERLAY; else if (!strcmp(argv[2], "YUY2")) overlay_format = SDL_YUY2_OVERLAY; else if (!strcmp(argv[2], "UYVY")) overlay_format = SDL_UYVY_OVERLAY; else if (!strcmp(argv[2], "YVYU")) overlay_format = SDL_YVYU_OVERLAY; else { fprintf(stderr, "The -format option %s is not recognized, see help for info.\n", argv[2]); quit(10); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -format option requires an argument, default is YUY2.\n"); quit(10); } } else if (strcmp(argv[1], "-scale") == 0) { if (argv[2]) { scale = atoi(argv[2]); if (scale == 0) { fprintf(stderr, "The -scale option requires an argument [from 1 to 50], default is 5.\n"); quit(10); } if ((scale < 0) || (scale > 50)) { fprintf(stderr, "The -scale option must be in range from 1 to 50, default is 5.\n"); quit(10); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); quit(10); } } else if ((strcmp(argv[1], "-help") == 0) || (strcmp(argv[1], "-h") == 0)) { PrintUsage(argv[0]); quit(0); } else { fprintf(stderr, "Unrecognized option: %s.\n", argv[1]); quit(10); } break; } RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT); if (RawMooseData == NULL) { fprintf(stderr, "Can't allocate memory for movie !\n"); free(RawMooseData); quit(1); } /* load the trojan moose images */ handle = SDL_RWFromFile("moose.dat", "rb"); if (handle == NULL) { fprintf(stderr, "Can't find the file moose.dat !\n"); free(RawMooseData); quit(2); } SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT); SDL_RWclose(handle); /* Set video mode */ if ((screen = SDL_SetVideoMode(MOOSEPIC_W * scale, MOOSEPIC_H * scale, 0, SDL_RESIZABLE | SDL_SWSURFACE)) == NULL) { fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError()); free(RawMooseData); quit(4); } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test overlay: running moose", "testoverlay2"); for (i = 0; i < MOOSEFRAMES_COUNT; i++) { MooseFrame[i] = SDL_CreateRGBSurfaceFrom(RawMooseData + i * MOOSEFRAME_SIZE, MOOSEPIC_W, MOOSEPIC_H, 8, MOOSEPIC_W, 0, 0, 0, 0); if (MooseFrame[i] == NULL) { fprintf(stderr, "Couldn't create SDL_Surfaces:%s\n", SDL_GetError()); free(RawMooseData); quit(5); } SDL_SetColors(MooseFrame[i], MooseColors, 0, 84); { SDL_Surface *newsurf; SDL_PixelFormat format; format.palette = NULL; format.BitsPerPixel = 32; format.BytesPerPixel = 4; #if SDL_BYTEORDER == SDL_LIL_ENDIAN format.Rshift = 0; format.Gshift = 8; format.Bshift = 16; #else format.Rshift = 24; format.Gshift = 16; format.Bshift = 8; #endif format.Ashift = 0; format.Rmask = 0xff << format.Rshift; format.Gmask = 0xff << format.Gshift; format.Bmask = 0xff << format.Bshift; format.Amask = 0; format.Rloss = 0; format.Gloss = 0; format.Bloss = 0; format.Aloss = 8; newsurf = SDL_ConvertSurface(MooseFrame[i], &format, SDL_SWSURFACE); if (!newsurf) { fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n", SDL_GetError()); quit(6); } SDL_FreeSurface(MooseFrame[i]); MooseFrame[i] = newsurf; } } free(RawMooseData); overlay = SDL_CreateYUVOverlay(MOOSEPIC_W, MOOSEPIC_H, overlay_format, screen); if (!overlay) { fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError()); quit(7); } printf("Created %dx%dx%d %s %s overlay\n", overlay->w, overlay->h, overlay->planes, overlay->hw_overlay ? "hardware" : "software", overlay->format == SDL_YV12_OVERLAY ? "YV12" : overlay->format == SDL_IYUV_OVERLAY ? "IYUV" : overlay->format == SDL_YUY2_OVERLAY ? "YUY2" : overlay->format == SDL_UYVY_OVERLAY ? "UYVY" : overlay->format == SDL_YVYU_OVERLAY ? "YVYU" : "Unknown"); for (i = 0; i < overlay->planes; i++) { printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]); } overlayrect.x = 0; overlayrect.y = 0; overlayrect.w = MOOSEPIC_W * scale; overlayrect.h = MOOSEPIC_H * scale; /* set the start frame */ i = 0; fpsdelay = 1000 / fps; /* Ignore key up events, they don't even get filtered */ SDL_EventState(SDL_KEYUP, SDL_IGNORE); lastftick = SDL_GetTicks(); /* Loop, waiting for QUIT or RESIZE */ while (1) { if (SDL_PollEvent(&event)) { switch (event.type) { case SDL_VIDEORESIZE: screen = SDL_SetVideoMode(event.resize.w, event.resize.h, 0, SDL_RESIZABLE | SDL_SWSURFACE); overlayrect.w = event.resize.w; overlayrect.h = event.resize.h; if (paused) { resized = 1; } break; case SDL_MOUSEBUTTONDOWN: overlayrect.x = event.button.x - overlayrect.w / 2; overlayrect.y = event.button.y - overlayrect.h / 2; break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_SPACE) { paused = !paused; break; } if (event.key.keysym.sym != SDLK_ESCAPE) { break; } case SDL_QUIT: SDL_FreeYUVOverlay(overlay); for (i = 0; i < MOOSEFRAMES_COUNT; i++) { SDL_FreeSurface(MooseFrame[i]); } quit(0); } } if ((!paused) || (resized)) { if (((SDL_GetTicks() - lastftick) > fpsdelay) || (resized)) { lastftick = SDL_GetTicks(); switch (overlay_format) { case SDL_YUY2_OVERLAY: ConvertRGBtoYUY2(MooseFrame[i], overlay, 0, 100); break; case SDL_YV12_OVERLAY: ConvertRGBtoYV12(MooseFrame[i], overlay, 0, 100); break; case SDL_UYVY_OVERLAY: ConvertRGBtoUYVY(MooseFrame[i], overlay, 0, 100); break; case SDL_YVYU_OVERLAY: ConvertRGBtoYVYU(MooseFrame[i], overlay, 0, 100); break; case SDL_IYUV_OVERLAY: ConvertRGBtoIYUV(MooseFrame[i], overlay, 0, 100); break; } SDL_DisplayYUVOverlay(overlay, &overlayrect); if (!resized) { i++; if (i == 10) { i = 0; } } else { resized = 0; } } } /* kind of timeslice to OS */ SDL_Delay(1); } SDL_Quit(); return 0; }