view src/video/uikit/jumphack.c @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents f55c87ae336b
children e8045ba3f79f
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/*
 *  jumphack.c
 *  SDLiPhoneOS
 *
 */

#include "jumphack.h"

/* see SDL_uikitevents.m for more info */

/* stores the information we need to jump back */
jmp_buf env;

/* returns the jump environment for setting / getting purposes */
jmp_buf *
jump_env()
{
    return &env;
}