view src/video/gem/SDL_gemwindow.h @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_gemwindow_h
#define _SDL_gemwindow_h

typedef struct
{
    SDL_WindowID windowID;
    struct SDL_VideoData *videodata;
} SDL_WindowData;

extern int GEM_CreateWindow(_THIS, SDL_Window * window);
extern int GEM_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
extern void GEM_SetWindowTitle(_THIS, SDL_Window * window);
extern void GEM_SetWindowPosition(_THIS, SDL_Window * window);
extern void GEM_SetWindowSize(_THIS, SDL_Window * window);
extern void GEM_ShowWindow(_THIS, SDL_Window * window);
extern void GEM_HideWindow(_THIS, SDL_Window * window);
extern void GEM_RaiseWindow(_THIS, SDL_Window * window);
extern void GEM_MaximizeWindow(_THIS, SDL_Window * window);
extern void GEM_MinimizeWindow(_THIS, SDL_Window * window);
extern void GEM_RestoreWindow(_THIS, SDL_Window * window);
extern void GEM_SetWindowGrab(_THIS, SDL_Window * window);
extern void GEM_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool GEM_GetWindowWMInfo(_THIS, SDL_Window * window,
                                    struct SDL_SysWMinfo *info);

#endif /* _SDL_gemwindow_h */

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