Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.c @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 99210400e8b9 |
children | 8f4ed5ec2b06 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "SDL_DirectFB_video.h" int DirectFB_CreateWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_DISPLAYDATA(_this, window); DFB_WindowData *windata; DFBWindowOptions wopts; DFBWindowDescription desc; int ret, x, y; SDL_DFB_DEBUG("Trace x %d y %d w %d h %d\n", window->x, window->y, window->w, window->h); window->driverdata = NULL; SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData)); windata = (DFB_WindowData *) window->driverdata; SDL_DFB_CHECKERR(devdata->dfb-> SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL)); SDL_DFB_CHECKERR(dispdata->layer-> SetCooperativeLevel(dispdata->layer, DLSCL_ADMINISTRATIVE)); /* Fill the window description. */ if (window->x == SDL_WINDOWPOS_CENTERED) { x = (dispdata->cw - window->w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { x = 0; } else { x = window->x; } if (window->y == SDL_WINDOWPOS_CENTERED) { y = (dispdata->ch - window->h) / 2; } else if (window->y == SDL_WINDOWPOS_UNDEFINED) { y = 0; } else { y = window->y; } if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT; /*| DWDESC_CAPS | DWDESC_SURFACE_CAPS */ #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0) /* Needed for 1.2 */ desc.flags |= DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS; desc.posx = x; desc.posy = y; #else if (!(window->flags & SDL_WINDOW_FULLSCREEN) && window->x != SDL_WINDOWPOS_UNDEFINED && window->y != SDL_WINDOWPOS_UNDEFINED) { desc.flags |= DWDESC_POSX | DWDESC_POSY; desc.posx = x; desc.posy = y; } #endif desc.width = window->w; desc.height = window->h; desc.pixelformat = dispdata->pixelformat; #if 0 desc.caps = 0; desc.surface_caps = DSCAPS_DOUBLE | DSCAPS_TRIPLE | DSCAPS_PREMULTIPLIED | DSCAPS_VIDEOONLY; #endif desc.surface_caps = DSCAPS_PREMULTIPLIED; /* DSCAPS_VIDEOONLY has negative impact on performance */ /* Create the window. */ SDL_DFB_CHECKERR(dispdata->layer-> CreateWindow(dispdata->layer, &desc, &windata->window)); windata->window->GetOptions(windata->window, &wopts); #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0) if (window->flags & SDL_WINDOW_RESIZABLE) wopts |= DWOP_SCALE; else wopts |= DWOP_KEEP_SIZE; #else wopts |= DWOP_KEEP_SIZE; /* if not we will crash ... */ #endif if (window->flags & SDL_WINDOW_FULLSCREEN) wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE; windata->window->SetOptions(windata->window, wopts); /* Get the window's surface. */ SDL_DFB_CHECKERR(windata->window-> GetSurface(windata->window, &windata->surface)); windata->window->SetOpacity(windata->window, 0xFF); SDL_DFB_CHECKERR(windata->window-> CreateEventBuffer(windata->window, &(windata->eventbuffer))); SDL_DFB_CHECKERR(windata->window-> EnableEvents(windata->window, DWET_ALL)); if (window->flags & SDL_WINDOW_FULLSCREEN) windata->window->SetStackingClass(windata->window, DWSC_UPPER); /* Make it the top most window. */ windata->window->RaiseToTop(windata->window); windata->window->GetID(windata->window, &windata->windowID); windata->window->GetSize(windata->window, &window->w, &window->h); /* remember parent */ windata->id = window->id; /* Add to list ... */ windata->next = devdata->firstwin; windata->opacity = 0xFF; devdata->firstwin = windata; return 0; error: SDL_DFB_RELEASE(windata->window); SDL_DFB_RELEASE(windata->surface); return -1; } int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { SDL_Unsupported(); return -1; } void DirectFB_SetWindowTitle(_THIS, SDL_Window * window) { SDL_Unsupported(); } void DirectFB_SetWindowPosition(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); int x, y; if (window->y == SDL_WINDOWPOS_UNDEFINED) y = 0; else y = window->y; if (window->x == SDL_WINDOWPOS_UNDEFINED) x = 0; else x = window->x; if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } windata->window->MoveTo(windata->window, x, y); } void DirectFB_SetWindowSize(_THIS, SDL_Window * window) { int ret; SDL_DFB_WINDOWDATA(window); if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0) int cw; int ch; /* Make sure all events are disabled for this operation ! */ SDL_DFB_CHECKERR(windata->window-> DisableEvents(windata->window, DWET_ALL)); SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &cw, &ch)); if (cw != window->w || ch != window->h) SDL_DFB_CHECKERR(windata->window-> Resize(windata->window, window->w, window->h)); SDL_DFB_CHECKERR(windata->window-> EnableEvents(windata->window, DWET_ALL)); #else SDL_DFB_CHECKERR(windata->window-> Resize(windata->window, window->w, window->h)); #endif SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &window->w, &window->h)); /* if a window manager should have decided otherwise */ SDL_OnWindowResized(window); } return; error: windata->window->EnableEvents(windata->window, DWET_ALL); return; } void DirectFB_ShowWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); windata->window->SetOpacity(windata->window, windata->opacity); } void DirectFB_HideWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); windata->window->GetOpacity(windata->window, &windata->opacity); windata->window->SetOpacity(windata->window, 0); } void DirectFB_RaiseWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); windata->window->RaiseToTop(windata->window); windata->window->RequestFocus(windata->window); } void DirectFB_MaximizeWindow(_THIS, SDL_Window * window) { /* FIXME: Size to Desktop ? */ SDL_Unsupported(); } void DirectFB_MinimizeWindow(_THIS, SDL_Window * window) { /* FIXME: Size to 32x32 ? */ SDL_Unsupported(); } void DirectFB_RestoreWindow(_THIS, SDL_Window * window) { SDL_Unsupported(); } void DirectFB_SetWindowGrab(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && (window->flags & SDL_WINDOW_INPUT_FOCUS)) { windata->window->GrabPointer(windata->window); windata->window->GrabKeyboard(windata->window); } else { windata->window->UngrabPointer(windata->window); windata->window->UngrabKeyboard(windata->window); } } void DirectFB_DestroyWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); DFB_WindowData *p; SDL_DFB_DEBUG("Trace\n"); SDL_DFB_RELEASE(windata->eventbuffer); SDL_DFB_RELEASE(windata->surface); SDL_DFB_RELEASE(windata->window); /* Remove from list ... */ p = devdata->firstwin; while (p && p->next != windata) p = p->next; if (p) p->next = windata->next; else devdata->firstwin = windata->next; SDL_free(windata); return; } SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info) { SDL_Unsupported(); return SDL_FALSE; }