view src/video/directfb/SDL_DirectFB_window.c @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 99210400e8b9
children 8f4ed5ec2b06
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_syswm.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"

#include "SDL_DirectFB_video.h"

int
DirectFB_CreateWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_DISPLAYDATA(_this, window);
    DFB_WindowData *windata;
    DFBWindowOptions wopts;
    DFBWindowDescription desc;
    int ret, x, y;

    SDL_DFB_DEBUG("Trace x %d y %d w %d h %d\n", window->x, window->y,
                  window->w, window->h);
    window->driverdata = NULL;
    SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData));
    windata = (DFB_WindowData *) window->driverdata;

    SDL_DFB_CHECKERR(devdata->dfb->
                     SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL));
    SDL_DFB_CHECKERR(dispdata->layer->
                     SetCooperativeLevel(dispdata->layer,
                                         DLSCL_ADMINISTRATIVE));

    /* Fill the window description. */
    if (window->x == SDL_WINDOWPOS_CENTERED) {
        x = (dispdata->cw - window->w) / 2;
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
        x = 0;
    } else {
        x = window->x;
    }
    if (window->y == SDL_WINDOWPOS_CENTERED) {
        y = (dispdata->ch - window->h) / 2;
    } else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
        y = 0;
    } else {
        y = window->y;
    }
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
        x = 0;
        y = 0;
    }

    desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT;
    /*| DWDESC_CAPS | DWDESC_SURFACE_CAPS */

#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
    /* Needed for 1.2 */
    desc.flags |= DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS;
    desc.posx = x;
    desc.posy = y;
#else
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)
        && window->x != SDL_WINDOWPOS_UNDEFINED
        && window->y != SDL_WINDOWPOS_UNDEFINED) {
        desc.flags |= DWDESC_POSX | DWDESC_POSY;
        desc.posx = x;
        desc.posy = y;
    }
#endif

    desc.width = window->w;
    desc.height = window->h;
    desc.pixelformat = dispdata->pixelformat;
#if 0
    desc.caps = 0;
    desc.surface_caps =
        DSCAPS_DOUBLE | DSCAPS_TRIPLE | DSCAPS_PREMULTIPLIED |
        DSCAPS_VIDEOONLY;
#endif
    desc.surface_caps = DSCAPS_PREMULTIPLIED;
    /* DSCAPS_VIDEOONLY has negative impact on performance */

    /* Create the window. */
    SDL_DFB_CHECKERR(dispdata->layer->
                     CreateWindow(dispdata->layer, &desc, &windata->window));

    windata->window->GetOptions(windata->window, &wopts);
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)

    if (window->flags & SDL_WINDOW_RESIZABLE)
        wopts |= DWOP_SCALE;
    else
        wopts |= DWOP_KEEP_SIZE;
#else
    wopts |= DWOP_KEEP_SIZE;    /* if not we will crash ... */
#endif

    if (window->flags & SDL_WINDOW_FULLSCREEN)
        wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;

    windata->window->SetOptions(windata->window, wopts);
    /* Get the window's surface. */
    SDL_DFB_CHECKERR(windata->window->
                     GetSurface(windata->window, &windata->surface));
    windata->window->SetOpacity(windata->window, 0xFF);
    SDL_DFB_CHECKERR(windata->window->
                     CreateEventBuffer(windata->window,
                                       &(windata->eventbuffer)));
    SDL_DFB_CHECKERR(windata->window->
                     EnableEvents(windata->window, DWET_ALL));

    if (window->flags & SDL_WINDOW_FULLSCREEN)
        windata->window->SetStackingClass(windata->window, DWSC_UPPER);
    /* Make it the top most window. */
    windata->window->RaiseToTop(windata->window);

    windata->window->GetID(windata->window, &windata->windowID);

    windata->window->GetSize(windata->window, &window->w, &window->h);

    /* remember parent */
    windata->id = window->id;

    /* Add to list ... */

    windata->next = devdata->firstwin;
    windata->opacity = 0xFF;
    devdata->firstwin = windata;

    return 0;
  error:
    SDL_DFB_RELEASE(windata->window);
    SDL_DFB_RELEASE(windata->surface);
    return -1;
}

int
DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
    SDL_Unsupported();
    return -1;
}

void
DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
{
    SDL_Unsupported();
}

void
DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);
    int x, y;

    if (window->y == SDL_WINDOWPOS_UNDEFINED)
        y = 0;
    else
        y = window->y;

    if (window->x == SDL_WINDOWPOS_UNDEFINED)
        x = 0;
    else
        x = window->x;

    if (window->flags & SDL_WINDOW_FULLSCREEN) {
        x = 0;
        y = 0;
    }

    windata->window->MoveTo(windata->window, x, y);
}

void
DirectFB_SetWindowSize(_THIS, SDL_Window * window)
{
    int ret;
    SDL_DFB_WINDOWDATA(window);

    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
        int cw;
        int ch;

        /* Make sure all events are disabled for this operation ! */
        SDL_DFB_CHECKERR(windata->window->
                         DisableEvents(windata->window, DWET_ALL));

        SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &cw, &ch));
        if (cw != window->w || ch != window->h)
            SDL_DFB_CHECKERR(windata->window->
                             Resize(windata->window, window->w, window->h));
        SDL_DFB_CHECKERR(windata->window->
                         EnableEvents(windata->window, DWET_ALL));

#else
        SDL_DFB_CHECKERR(windata->window->
                         Resize(windata->window, window->w, window->h));
#endif
        SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &window->w, &window->h));    /* if a window manager should have decided otherwise */

        SDL_OnWindowResized(window);
    }
    return;
  error:
    windata->window->EnableEvents(windata->window, DWET_ALL);
    return;
}

void
DirectFB_ShowWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    windata->window->SetOpacity(windata->window, windata->opacity);

}

void
DirectFB_HideWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    windata->window->GetOpacity(windata->window, &windata->opacity);
    windata->window->SetOpacity(windata->window, 0);
}

void
DirectFB_RaiseWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    windata->window->RaiseToTop(windata->window);
    windata->window->RequestFocus(windata->window);
}

void
DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
{
    /* FIXME: Size to Desktop ? */

    SDL_Unsupported();
}

void
DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
{
    /* FIXME: Size to 32x32 ? */

    SDL_Unsupported();
}

void
DirectFB_RestoreWindow(_THIS, SDL_Window * window)
{
    SDL_Unsupported();
}

void
DirectFB_SetWindowGrab(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
        (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
        windata->window->GrabPointer(windata->window);
        windata->window->GrabKeyboard(windata->window);
    } else {
        windata->window->UngrabPointer(windata->window);
        windata->window->UngrabKeyboard(windata->window);
    }
}

void
DirectFB_DestroyWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);
    DFB_WindowData *p;

    SDL_DFB_DEBUG("Trace\n");

    SDL_DFB_RELEASE(windata->eventbuffer);
    SDL_DFB_RELEASE(windata->surface);
    SDL_DFB_RELEASE(windata->window);

    /* Remove from list ... */

    p = devdata->firstwin;
    while (p && p->next != windata)
        p = p->next;
    if (p)
        p->next = windata->next;
    else
        devdata->firstwin = windata->next;
    SDL_free(windata);
    return;
}

SDL_bool
DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
                         struct SDL_SysWMinfo * info)
{
    SDL_Unsupported();
    return SDL_FALSE;
}