view src/video/Xext/extensions/xme.h @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents dea73e1d07b0
children
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/*
 * Copyright 1993-2001 by Xi Graphics, Inc.
 * All Rights Reserved.
 *
 * Please see the LICENSE file accompanying this distribution for licensing 
 * information. 
 *
 * Please send any bug fixes and modifications to src@xig.com.
 *
 * $XiGId: xme.h,v 1.1.1.1 2001/11/19 19:01:10 jon Exp $
 *
 */


#ifndef _XME_H_INCLUDED
#define _XME_H_INCLUDED

typedef struct
{
    short x;
    short y;
    unsigned short w;
    unsigned short h;
} XiGMiscViewInfo;

typedef struct
{
    unsigned short width;
    unsigned short height;
    int refresh;
} XiGMiscResolutionInfo;

extern Bool XiGMiscQueryVersion(Display * dpy, int *major, int *minor);
extern int XiGMiscQueryViews(Display * dpy, int screen,
                             XiGMiscViewInfo ** pviews);
extern int XiGMiscQueryResolutions(Display * dpy, int screen, int view,
                                   int *pactive,
                                   XiGMiscResolutionInfo ** presolutions);
extern void XiGMiscChangeResolution(Display * dpy, int screen, int view,
                                    int width, int height, int refresh);

/* SDL addition from Ryan: free memory used by xme. */
extern void XiGMiscDestroy(void);

#endif /* _XME_H_INCLUDED */
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