Mercurial > sdl-ios-xcode
view src/video/SDL_blendrect.c @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 3a9636c83849 |
children | 0267b8b1595c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_draw.h" static int SDL_BlendRect_RGB555(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555); break; case SDL_BLENDMODE_ADD: FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555); break; case SDL_BLENDMODE_MOD: FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555); break; default: FILLRECT(Uint16, DRAW_SETPIXEL_RGB555); break; } return 0; } static int SDL_BlendRect_RGB565(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565); break; case SDL_BLENDMODE_ADD: FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565); break; case SDL_BLENDMODE_MOD: FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565); break; default: FILLRECT(Uint16, DRAW_SETPIXEL_RGB565); break; } return 0; } static int SDL_BlendRect_RGB888(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888); break; case SDL_BLENDMODE_ADD: FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888); break; case SDL_BLENDMODE_MOD: FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888); break; default: FILLRECT(Uint32, DRAW_SETPIXEL_RGB888); break; } return 0; } static int SDL_BlendRect_ARGB8888(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888); break; case SDL_BLENDMODE_ADD: FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888); break; case SDL_BLENDMODE_MOD: FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888); break; default: FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888); break; } return 0; } static int SDL_BlendRect_RGB(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 2: switch (blendMode) { case SDL_BLENDMODE_BLEND: FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); break; case SDL_BLENDMODE_ADD: FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); break; case SDL_BLENDMODE_MOD: FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB); break; default: FILLRECT(Uint16, DRAW_SETPIXEL_RGB); break; } return 0; case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); break; case SDL_BLENDMODE_ADD: FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); break; case SDL_BLENDMODE_MOD: FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB); break; default: FILLRECT(Uint32, DRAW_SETPIXEL_RGB); break; } return 0; default: SDL_Unsupported(); return -1; } } static int SDL_BlendRect_RGBA(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA); break; case SDL_BLENDMODE_ADD: FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA); break; case SDL_BLENDMODE_MOD: FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA); break; default: FILLRECT(Uint32, DRAW_SETPIXEL_RGBA); break; } return 0; default: SDL_Unsupported(); return -1; } } int SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; /* This function doesn't work on surfaces < 8 bpp */ if (fmt->BitsPerPixel < 8) { SDL_SetError("SDL_BlendRect(): Unsupported surface format"); return (-1); } /* If 'dstrect' == NULL, then fill the whole surface */ if (dstrect) { /* Perform clipping */ if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) { return (0); } } else { dstrect = &dst->clip_rect; } if ((blendMode == SDL_BLENDMODE_BLEND) || (blendMode == SDL_BLENDMODE_ADD)) { r = DRAW_MUL(r, a); g = DRAW_MUL(g, a); b = DRAW_MUL(b, a); } switch (fmt->BitsPerPixel) { case 15: switch (fmt->Rmask) { case 0x7C00: return SDL_BlendRect_RGB555(dst, dstrect, blendMode, r, g, b, a); } break; case 16: switch (fmt->Rmask) { case 0xF800: return SDL_BlendRect_RGB565(dst, dstrect, blendMode, r, g, b, a); } break; case 32: switch (fmt->Rmask) { case 0x00FF0000: if (!fmt->Amask) { return SDL_BlendRect_RGB888(dst, dstrect, blendMode, r, g, b, a); } else { return SDL_BlendRect_ARGB8888(dst, dstrect, blendMode, r, g, b, a); } break; } default: break; } if (!fmt->Amask) { return SDL_BlendRect_RGB(dst, dstrect, blendMode, r, g, b, a); } else { return SDL_BlendRect_RGBA(dst, dstrect, blendMode, r, g, b, a); } } /* vi: set ts=4 sw=4 expandtab: */