view src/timer/wince/SDL_systimer.c @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_WINCE

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"

static Uint64 start_date;
static Uint64 start_ticks;

static Uint64
wce_ticks(void)
{
    return ((Uint64) GetTickCount());
}

static Uint64
wce_date(void)
{
    union
    {
        FILETIME ftime;
        Uint64 itime;
    } ftime;
    SYSTEMTIME stime;

    GetSystemTime(&stime);
    SystemTimeToFileTime(&stime, &ftime.ftime);
    ftime.itime /= 10000;       // Convert 100ns intervals to 1ms intervals
    // Remove ms portion, which can't be relied on
    ftime.itime -= (ftime.itime % 1000);
    return (ftime.itime);
}

static Sint32
wce_rel_ticks(void)
{
    return ((Sint32) (wce_ticks() - start_ticks));
}

static Sint32
wce_rel_date(void)
{
    return ((Sint32) (wce_date() - start_date));
}

/* Return time in ms relative to when SDL was started */
Uint32
SDL_GetTicks()
{
    Sint32 offset = wce_rel_date() - wce_rel_ticks();
    if ((offset < -1000) || (offset > 1000)) {
//    fprintf(stderr,"Time desync(%+d), resyncing\n",offset/1000);
        start_ticks -= offset;
    }

    return ((Uint32) wce_rel_ticks());
}

/* Give up approx. givem milliseconds to the OS. */
void
SDL_Delay(Uint32 ms)
{
    Sleep(ms);
}

/* Recard start-time of application for reference */
void
SDL_StartTicks(void)
{
    start_date = wce_date();
    start_ticks = wce_ticks();
}

static UINT WIN_timer;

#if ( _WIN32_WCE <= 420 )

static HANDLE timersThread = 0;
static HANDLE timersQuitEvent = 0;

DWORD
TimersThreadProc(void *data)
{
    while (WaitForSingleObject(timersQuitEvent, 10) == WAIT_TIMEOUT) {
        SDL_ThreadedTimerCheck();
    }
    return 0;
}

int
SDL_SYS_TimerInit(void)
{
    // create a thread to process a threaded timers
    // SetTimer does not suit the needs because 
    // TimerCallbackProc will be called only when WM_TIMER occured

    timersQuitEvent = CreateEvent(0, TRUE, FALSE, 0);
    if (!timersQuitEvent) {
        SDL_SetError("Cannot create event for timers thread");
        return -1;
    }
    timersThread = CreateThread(NULL, 0, TimersThreadProc, 0, 0, 0);
    if (!timersThread) {
        SDL_SetError
            ("Cannot create timers thread, check amount of RAM available");
        return -1;
    }
    SetThreadPriority(timersThread, THREAD_PRIORITY_HIGHEST);

    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    SetEvent(timersQuitEvent);
    if (WaitForSingleObject(timersThread, 2000) == WAIT_TIMEOUT)
        TerminateThread(timersThread, 0);
    CloseHandle(timersThread);
    CloseHandle(timersQuitEvent);
    return;
}

#else

#pragma comment(lib, "mmtimer.lib")

/* Data to handle a single periodic alarm */
static UINT timerID = 0;

static void CALLBACK
HandleAlarm(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
    SDL_ThreadedTimerCheck();
}


int
SDL_SYS_TimerInit(void)
{
    MMRESULT result;

    /* Set timer resolution */
    result = timeBeginPeriod(TIMER_RESOLUTION);
    if (result != TIMERR_NOERROR) {
        SDL_SetError("Warning: Can't set %d ms timer resolution",
                     TIMER_RESOLUTION);
    }
    /* Allow 10 ms of drift so we don't chew on CPU */
    timerID =
        timeSetEvent(TIMER_RESOLUTION, 1, HandleAlarm, 0, TIME_PERIODIC);
    if (!timerID) {
        SDL_SetError("timeSetEvent() failed");
        return (-1);
    }
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    if (timerID) {
        timeKillEvent(timerID);
    }
    timeEndPeriod(TIMER_RESOLUTION);
}

#endif

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: WinCE uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* SDL_TIMER_WINCE */
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