view src/timer/os2/SDL_systimer.c @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 99210400e8b9
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_OS2

#define INCL_DOSMISC
#define INCL_DOSERRORS
#define INCL_DOSSEMAPHORES
#define INCL_DOSDATETIME
#define INCL_DOSPROCESS
#define INCL_DOSPROFILE
#define INCL_DOSEXCEPTIONS
#include <os2.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"


#define TIME_WRAP_VALUE (~(DWORD)0)

/* The first high-resolution ticks value of the application */
static long long hires_start_ticks;
/* The number of ticks per second of the high-resolution performance counter */
static ULONG hires_ticks_per_second;

void
SDL_StartTicks(void)
{
    DosTmrQueryFreq(&hires_ticks_per_second);
    DosTmrQueryTime((PQWORD) & hires_start_ticks);
}

DECLSPEC Uint32 SDLCALL
SDL_GetTicks(void)
{
    long long hires_now;
    ULONG ticks = ticks;

    DosTmrQueryTime((PQWORD) & hires_now);
/*
        hires_now -= hires_start_ticks;
        hires_now *= 1000;
        hires_now /= hires_ticks_per_second;
*/
    /* inline asm to avoid runtime inclusion */
    /* *INDENT-OFF* */
    _asm {
        push edx
        push eax
        mov eax, dword ptr hires_now
        mov edx, dword ptr hires_now + 4
        sub eax, dword ptr hires_start_ticks
        sbb edx, dword ptr hires_start_ticks + 4
        mov ebx, 1000
        mov ecx, edx
        mul ebx
        push eax
        push edx
        mov eax, ecx
        mul ebx
        pop eax
        add edx, eax
        pop eax
        mov ebx, dword ptr hires_ticks_per_second
        div ebx
        mov dword ptr ticks, eax
        pop edx
        pop eax
    }
    /* *INDENT-ON* */

    return ticks;

}

/* High resolution sleep, originally made by Ilya Zakharevich */
DECLSPEC void SDLCALL
SDL_Delay(Uint32 ms)
{
    /* This is similar to DosSleep(), but has 8ms granularity in time-critical
       threads even on Warp3. */
    HEV hevEvent1 = 0;          /* Event semaphore handle    */
    HTIMER htimerEvent1 = 0;    /* Timer handle              */
    APIRET rc = NO_ERROR;       /* Return code               */
    int ret = 1;
    ULONG priority = 0, nesting;        /* Shut down the warnings */
    PPIB pib;
    PTIB tib;
    char *e = NULL;
    APIRET badrc;
    int switch_priority = 50;

    DosCreateEventSem(NULL,     /* Unnamed */
                      &hevEvent1,       /* Handle of semaphore returned */
                      DC_SEM_SHARED,    /* Shared needed for DosAsyncTimer */
                      FALSE);   /* Semaphore is in RESET state  */

    if (ms >= switch_priority)
        switch_priority = 0;
    if (switch_priority) {
        if (DosGetInfoBlocks(&tib, &pib) != NO_ERROR)
            switch_priority = 0;
        else {
            /* In Warp3, to switch scheduling to 8ms step, one needs to do 
               DosAsyncTimer() in time-critical thread.  On laters versions,
               more and more cases of wait-for-something are covered.

               It turns out that on Warp3fp42 it is the priority at the time
               of DosAsyncTimer() which matters.  Let's hope that this works
               with later versions too...  XXXX
             */
            priority = (tib->tib_ptib2->tib2_ulpri);
            if ((priority & 0xFF00) == 0x0300)  /* already time-critical */
                switch_priority = 0;
            /* Make us time-critical.  Just modifying TIB is not enough... */
            /* tib->tib_ptib2->tib2_ulpri = 0x0300; */
            /* We do not want to run at high priority if a signal causes us
               to longjmp() out of this section... */
            if (DosEnterMustComplete(&nesting))
                switch_priority = 0;
            else
                DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
        }
    }

    if ((badrc = DosAsyncTimer(ms, (HSEM) hevEvent1,    /* Semaphore to post        */
                               &htimerEvent1))) /* Timer handler (returned) */
        e = "DosAsyncTimer";

    if (switch_priority && tib->tib_ptib2->tib2_ulpri == 0x0300) {
        /* Nobody switched priority while we slept...  Ignore errors... */
        /* tib->tib_ptib2->tib2_ulpri = priority; *//* Get back... */
        if (!
            (rc = DosSetPriority(PRTYS_THREAD, (priority >> 8) & 0xFF, 0, 0)))
            rc = DosSetPriority(PRTYS_THREAD, 0, priority & 0xFF, 0);
    }
    if (switch_priority)
        rc = DosExitMustComplete(&nesting);     /* Ignore errors */

    /* The actual blocking call is made with "normal" priority.  This way we
       should not bother with DosSleep(0) etc. to compensate for us interrupting
       higher-priority threads.  The goal is to prohibit the system spending too
       much time halt()ing, not to run us "no matter what". */
    if (!e)                     /* Wait for AsyncTimer event */
        badrc = DosWaitEventSem(hevEvent1, SEM_INDEFINITE_WAIT);

    if (e);                     /* Do nothing */
    else if (badrc == ERROR_INTERRUPT)
        ret = 0;
    else if (badrc)
        e = "DosWaitEventSem";
    if ((rc = DosCloseEventSem(hevEvent1)) && !e) {     /* Get rid of semaphore */
        e = "DosCloseEventSem";
        badrc = rc;
    }
    if (e) {
        SDL_SetError("[SDL_Delay] : Had error in %s(), rc is 0x%x\n", e,
                     badrc);
    }
}

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int SDLCALL
RunTimer(void *unused)
{
    DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
    while (timer_alive) {
        if (SDL_timer_running) {
            SDL_ThreadedTimerCheck();
        }
        SDL_Delay(10);
    }
    return (0);
}

/* This is only called if the event thread is not running */
int
SDL_SYS_TimerInit(void)
{
    timer_alive = 1;
    timer = SDL_CreateThread(RunTimer, NULL);
    if (timer == NULL)
        return (-1);
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    timer_alive = 0;
    if (timer) {
        SDL_WaitThread(timer, NULL);
        timer = NULL;
    }
}

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: OS/2 uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* SDL_TIMER_OS2 */
/* vi: set ts=4 sw=4 expandtab: */