Mercurial > sdl-ios-xcode
view src/thread/SDL_thread_c.h @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 99210400e8b9 |
children | a67a961e2171 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_thread_c_h #define _SDL_thread_c_h /* Need the definitions of SYS_ThreadHandle */ #if SDL_THREADS_DISABLED #include "generic/SDL_systhread_c.h" #elif SDL_THREAD_BEOS #include "beos/SDL_systhread_c.h" #elif SDL_THREAD_DC #include "dc/SDL_systhread_c.h" #elif SDL_THREAD_EPOC #include "epoc/SDL_systhread_c.h" #elif SDL_THREAD_OS2 #include "os2/SDL_systhread_c.h" #elif SDL_THREAD_PTH #include "pth/SDL_systhread_c.h" #elif SDL_THREAD_PTHREAD #include "pthread/SDL_systhread_c.h" #elif SDL_THREAD_SPROC #include "irix/SDL_systhread_c.h" #elif SDL_THREAD_WIN32 #include "win32/SDL_systhread_c.h" #elif SDL_THREAD_NDS #include "nds/SDL_systhread_c.h" #else #error Need thread implementation for this platform #include "generic/SDL_systhread_c.h" #endif #include "../SDL_error_c.h" /* This is the system-independent thread info structure */ struct SDL_Thread { Uint32 threadid; SYS_ThreadHandle handle; int status; SDL_error errbuf; void *data; }; /* This is the function called to run a thread */ extern void SDL_RunThread(void *data); #endif /* _SDL_thread_c_h */ /* vi: set ts=4 sw=4 expandtab: */